STEAM_WORKSHOP creator
AveMetal
61 projects across 2 games, 1.4M downloads in total.
- Projects
- 61
- Games
- 2
- Downloads
- 1.4M
- Last shipped
- 1 mo ago
- Para Bellum submod - Armies cap removalThis submod is designed to work with the Para Bellum Collectiont OR Para Bellum Campaign, depending on your choice. It removes the limit on armies and fleets, so the only limit is the economy. Also add a little more budget and other minor fixes to avoid the problems that may arise from this appro...2.1k downloadsupdated 3 y ago
- Para Bellum submod - Dressed hoplitesThis submod is designed to work with the Para Bellum Units mods, and covers with tunics the nude hoplite models. Also in the Open Beta their amount is significantly reduced and it will be the standard for the main Units mod when updated. Installation instructions: 1. Subscribe and place the Para...1.9k downloadsupdated 4 y ago
- Mindful GeneralsThis mod adds more variety to the generals' recruitment, including a total of 239 commander cavalry units distributed between all the campaigns and factions. Also fixes the suicidal tendencies of the mounted generals, that rush to charge against the unwalled settlements on their own, straight to...1.9k downloadsupdated 3 y ago
- Para Bellum submod - Mighty factions: ParthiaThe Mighty factions are Para Bellum submods designed to work with the main Para Bellum mods: Collection OR Combat, depending on your choice, aming to strengthen specific AI factions, so they can maintain or expand their empires. This submod improves the statistics of the faction's units with: +3...1.8k downloadsupdated 3 y ago
- Para Bellum submod - Faster meleeThis submod is designed to work with the Para Bellum Collection OR Para Bellum Combat, depending on your choice. It halves the armor and shield values, to make a bit faster the battles. Installation instructions: 1. Subscribe and place the Para Bellum submods above the main Para Bellum mods in th...1.6k downloadsupdated 3 y ago
- Para Bellum submod - Extensive researchThis submod is designed to work with the main Para Bellum mods: Collection OR Campaign, depending on your choice. The technology research times are increased to fit more accurately the historical time frame of the campaigns, for example, including a wider span to achieve the reforms to obtain leg...1.6k downloadsupdated 4 y ago
- Para Bellum submod - 1 Turn technologiesThis submod reduces the building times to 1 turn, also compatible with the vanilla game. Is not a submod that I'd recommend but can be useful for testing purposes or if you like the cheat mods ¬¬ In case some research branch needs 2 turns, with the general skill political reformer is solved as te...1.4k downloadsupdated 4 y ago
- Para Bellum submod - Mighty factions: Player patchThe Mighty factions are Para Bellum submods designed to work with the main Para Bellum mods: Collection OR Combat, depending on your choice, aming to strengthen specific AI factions, so they can maintain or expand their empires, slightly improving budget and the statistics of the faction's units....1.3k downloadsupdated 3 y ago
- Para Bellum submod - Alternative armies recruitmentThis submod is designed to work with the Para Bellum Collectiont OR Para Bellum Campaign, depending on your choice. Instead of the Imperium level, the number of armies depends on how many provincial capitols the player controls and the regional settlements from level 2 onwards, while the fleets r...1.2k downloadsupdated 3 y ago
- Para Bellum submod - Difficult battlesThis submod compatible with Para Bellum - Collection/Combat and Ancient Combat, varies slightly some aspects of the battles, providing an overall different experience and increasing the difficulty. The troops' morale is lower, so they will be afraid faster when fighting on the front line. In this...1.2k downloadsupdated 3 y ago
- Para Bellum submod - Civilian garrisonsThis submod is designed to work with the Para Bellum Collectiont OR Para Bellum Campaign, depending on your choice. It replaces the settlement garrisons with low tier troops, mainly mobs, but it does not change the garrisons provided by the military recruitment buildings. The idea behind this sub...1.2k downloadsupdated 3 y ago
- Para Bellum submod - Difficult campaignThis sub-mod, compatible with Para Bellum - Collection/Campaign, tweaks different aspects of the game such as food consumption, public order, buildings' income, etc., to increase the difficulty of the campaigns. Seasonal conditions have been added to all DLC campaigns (feature that will be added...1.1k downloadsupdated 3 y ago
- Para Bellum submod - 1 Turn buildingsThis submod reduces the building times to 1 turn, also compatible with the vanilla game. Is not a submod that I'd recommend but can be useful to reconvert quickly the economy for the Para Bellum submod - Difficult campaign as I explain in its description, for testing purposes or if you like the c...1.1k downloadsupdated 14 mo ago