
- Indie
- Racing
- Simulation
- Early Access
Game
AI Learns To Drive
Train AI to drive! Create your own neural network and watch it evolve from chaos to mastery with the power of evolutionary algorithms and natural selection. Fine-tune the learning process to craft the ultimate AI driver, and test your creation in campaign challenges or on custom-built tracks.
Train AI to drive! Create your own neural network and watch it evolve from chaos to mastery with the power of evolutionary algorithms and natural selection. Fine-tune the learning process to craft the ultimate AI driver, and test your creation in campaign challenges or on custom-built tracks.
About AI Learns To Drive
- Released
- August 2026
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsModded networks: hidden by default on leaderboardsTo the modders: I love what you're doing, and I don't mind the reverse engineering. I'm glad you chose my game, and it's amazing to see what these cars can really do. Why: the community raised a fair point, and this is where I landed. On the main leaderboards everyone should have the same tools, even if they're limited. I never wanted this game to become staring into graphs. It started as a lea...
- Community AnnouncementsAI Learns to Drive - Changelog 1.2.0 (Adaptive Speed & Performance){STEAM_CLAN_IMAGE}/45280890/7883f4743bd715bd98bb0890b1966fa79a1438bd.png{STEAM_CLAN_IMAGE}/45280890/f26cb24483f7cd64b473c79215c6a59cbb512c08.png 🚀 NEW FEATURES Adaptive Simulation Speed (MAX): Simulation speed changes based on framerate up to 8x. Speed button now cycles 1x → 2x → MAX → 0.5x Chart Generation Range: Show only the last 10, 50, 100 or 500 generations in the training chart many gen...
- Community AnnouncementsNeural Network Tournament - Final results​Final results All rounds: Congratulations to the winners, and thank you to all 20 entrants! Winners: I'll contact you by email in the next few days. Please check your spam folder.
- Community Announcements​Neural Network Tournament - Round 4Round 4 - top 2 out of 4 go to the Final, 3rd and 4th to the 3rd place race Finals and final results tomorrow! Discord:
- Community Announcements​Neural Network Tournament - Round 3Round 3 - top 2 out of 4 advance Next round tomorrow! Discord:
- Community Announcements​Neural Network Tournament - Round 2Round 2 - top 2 out of 4 advance Next round tomorrow! Discord:
- Mods indexed
- 118
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 296 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- Sleipnir a.1.1Training time: 49711.5 Vehicle: Red Formula Generations: 720 Last Generation: - Generation: 720 - Track: A01 Beginner - Best Distance: 253.9 m Best Lap Times: - A01 Beginner: 10.416s - A02 Sharp turns: 10.727s - A03 High speed: 16.774s - A08 Long: 59.720s - A09 Sharpest: 15.222s1.7k downloads
- StormTraining time: 650677.9 Vehicle: Blue Rally Generations: 17102 Last Generation: - Generation: 17102 - Track: A05 Two terrains - Best Distance: 525.5 m Best Lap Times: - A01 Beginner: 27.794s - A03 High speed: 29.076s - A04 Dirt: 26.392s - A05 Two terrains: 31.946s - A07 Three terrains: 46.898s -...653 downloads
- Tri-Ground RacewayThe Tri-Ground Raceway will challenge anyone who comes across it495 downloads
- Unmodded HellTraining time: 0.0 Vehicle: Orange Formula Generations: 0 Manually set all weights to 0. This took ~45 minutes. Feel free to use this. Big Brain but untrained. Mutation rates are set to much lower numbers to be effective the same as with small networks. <-- recommended use this to train from the...473 downloads
- Grey Speed Demon (Beginner 4)Training time: 16h 32m Vehicle: Gray Formula Generations: 1580 Designed for: A03 High Speed Last Generation: - Generation: 1580 - Track: A01 Beginner - Best Distance: 601,1 m Best Lap Times: - A01 Beginner: 11,915s - A02 Sharp turns: 16,100s - A03 High speed: 20,075s - A04 Dirt: 26,200s - A05 Two...461 downloads
- Test your NETWORKTiles: 72 Surface: Asphalt373 downloads
- BeginnerTraining time: 29.2 Vehicle: Red Formula Generations: 12 Last Generation: - Generation: 12 - Track: A05 Two terrains - Best Distance: 8.3 m329 downloads
- 99 chromosomes A-02Training time: 18h 34m Vehicle: Purple Formula Generations: 3200 Last Generation: - Generation: 3200 - Track: A02 Sharp turns - Best Distance: 917.1 m Best Lap Times: - A01 Beginner: 11.278s - A02 Sharp turns: 8.610s300 downloads
- ModdedTraining time: 0,0280 downloads
- Greatness v2Training time: 1644,5 Vehicle: White Formula Generations: 67 Last Generation: - Generation: 67 - Track: A02 Sharp turns - Best Distance: 374,3 m Best Lap Times: - A02 Sharp turns: 19,400s - A03 High speed: 29,907s269 downloads
- Sleipnir 2.0Training time: 14029.6 Vehicle: White Formula Generations: 246 Last Generation: - Generation: 246 - Track: A09 Sharpest - Best Distance: 617.0 m Best Lap Times: - A01 Beginner: 10.416s - A02 Sharp turns: 10.727s - A03 High speed: 16.774s - A08 Long: 59.720s - A09 Sharpest: 15.222s235 downloads
- Cheap SleipnirTraining time: 66439,2 Vehicle: Yellow Formula Generations: 2111 Last Generation: - Generation: 2111 - Track: Little Circuit 5 (3603565744) - Best Distance: 5054,3 m Best Lap Times: - A01 Beginner: 9,001s - A03 High speed: 16,633s - A08 Long: 42,686s - A09 Sharpest: 16,617s - B02 Snake: 14,703s -...218 downloads
- Las Vegas Street CircutTiles: 32 Surface: Asphalt211 downloads
- Bahrain Circuit by willybobgTiles: 36 Surface: Asphalt191 downloads
- Silverstone by willybobgTiles: 36 Surface: Asphalt175 downloads
- 360°Training time: 0.0 Vehicle: Green Formula Generations: 0 Modded: True159 downloads
- MaxTiles: 32 Surface: Asphalt158 downloads
- Network 7x3x2Training time: 0,0 Vehicle: Purple Formula Generations: 0149 downloads
- Indianapolis Motor SpeedwayTiles: 26 Surface: Asphalt127 downloads
- Monaco by willybobgTiles: 34 Surface: Asphalt125 downloads
- Monza by willybobgTiles: 24 Surface: Asphalt125 downloads
- The Road Beyond TimeTiles: 2500 Surface: Asphalt122 downloads
- Ai Extrem TestExpected time for one lap: 200-250s Best Lap at the moment(27.11.25,17:16) 178,333119 downloads
- Red Bull Ring by willybobgTiles: 38 Surface: Asphalt117 downloads
Browse all 118 AI Learns To Drive mods Sortable by downloads, rating and date.
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Why AI Learns To Drive mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host AI Learns To Drive mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






