
- Indie
- Racing
- Simulation
- Early Access
Game
AI Learns To Drive
Train AI to drive! Create your own neural network and watch it evolve from chaos to mastery with the power of evolutionary algorithms and natural selection. Fine-tune the learning process to craft the ultimate AI driver, and test your creation in campaign challenges or on custom-built tracks.
Train AI to drive! Create your own neural network and watch it evolve from chaos to mastery with the power of evolutionary algorithms and natural selection. Fine-tune the learning process to craft the ultimate AI driver, and test your creation in campaign challenges or on custom-built tracks.
About AI Learns To Drive
- Released
- August 2026
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the authorโs own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsAI Learns To Drive v1.0 โ Launching August 20, 2026 ๐v1.0 arrives August 20, 2026! What's coming Race Mode โ race your networks against others, climb race leaderboards, create & share races via Workshop Track of the Week โ one featured track every week. Set your time and climb the weekly board; when the week closes, the track locks and your result converts into season points โ a running standing across all weeks Car collisions & starting grid (ex...
- Community AnnouncementsAI Learns To Drive โ Testing v1.0.0New version is ready for testing! Try it out and fill this form to receive a special Tester skin + coins: What's new Race Mode โ race against other networks, watch races, climb leaderboards, create & share races via Workshop, and easily switch between Train and Race Coin economy โ earn from challenges, achievements & leaderboards; spend on skins/sensors Vehicle skins โ patterns & color customiz...
- Community AnnouncementsWhat's Next? Road to v1.0Hey everyone, just wanted to share my plans for the next few months. I'm currently working on the big v1.0 version, which includes the new Race Mode, a brand new Campaign, Skins, and much more. To get this right, I'm going to hold off on updating the main game until everything is finished and polished. So the main branch might be quiet for a bit while I work on this - feel free to take a break...
- Community AnnouncementsAI Learns to Drive - Changelog 0.13.1 (UX & Training Improvements)๐ NEW FEATURES Elite Preservation: Select preservation mode: Off, Auto, or Custom preserve best cars without mutation Auto-Save Modes: Save on Every Generation, Best Lap, or Best Distance + notification when auto-saved Editor Weight & Biases Initialization: Choose Random or Zero initialization for new weights when adding layers or resetting Sorting Options: Sort networks & tracks in the select...
- Community AnnouncementsAI Learns to Drive - Changelog 0.12.4 (Workshop & Custom Challenges)๐ฎ WORKSHOP Upload Content: Upload custom tracks and networks to Steam Workshop Subscribe: Subscribe to Workshop items easily {STEAM_CLAN_IMAGE}/45280890/0653862ff3200f0aaac1f15e280c36859b4ce87c.png ๐ LEADERBOARDS Workshop Leaderboards: All Workshop tracks now have leaderboards Modded Network Indicator: Shows if a modded network was used Challenge Stars: Stars now visible on leaderboard upload...
- Community AnnouncementsAI Learns to Drive - Changelog 0.11.0 (Sensors & Content)๐ NEW FEATURES New Content: 3 tracks, 4 challenges 54 stars totalNew Sensors: Front/Side Acceleration, Wall DistanceNew Achievements: Drift Master, Terminal VelocityLap Notifications: Shown when completing new best lap ๐ง NETWORKS DriftMaster: New network specialized for drifting Updated Networks: Eagle, Rhino, Sleipnir with brake control Removed: Cheetah network ๐ ๏ธ IMPROVEMENTS Distance Disp...
- Mods indexed
- 101
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 296 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- Sleipnir a.1.1Training time: 49711.5 Vehicle: Red Formula Generations: 720 Last Generation: - Generation: 720 - Track: A01 Beginner - Best Distance: 253.9 m Best Lap Times: - A01 Beginner: 10.416s - A02 Sharp turns: 10.727s - A03 High speed: 16.774s - A08 Long: 59.720s - A09 Sharpest: 15.222s1.3k downloads
- StormTraining time: 650677.9 Vehicle: Blue Rally Generations: 17102 Last Generation: - Generation: 17102 - Track: A05 Two terrains - Best Distance: 525.5 m Best Lap Times: - A01 Beginner: 27.794s - A03 High speed: 29.076s - A04 Dirt: 26.392s - A05 Two terrains: 31.946s - A07 Three terrains: 46.898s -...519 downloads
- Tri-Ground RacewayThe Tri-Ground Raceway will challenge anyone who comes across it450 downloads
- Unmodded HellTraining time: 0.0 Vehicle: Orange Formula Generations: 0 Manually set all weights to 0. This took ~45 minutes. Feel free to use this. Big Brain but untrained. Mutation rates are set to much lower numbers to be effective the same as with small networks. <-- recommended use this to train from the...373 downloads
- Grey Speed Demon (Beginner 4)Training time: 16h 32m Vehicle: Gray Formula Generations: 1580 Designed for: A03 High Speed Last Generation: - Generation: 1580 - Track: A01 Beginner - Best Distance: 601,1 m Best Lap Times: - A01 Beginner: 11,915s - A02 Sharp turns: 16,100s - A03 High speed: 20,075s - A04 Dirt: 26,200s - A05 Two...321 downloads
- Test your NETWORKTiles: 72 Surface: Asphalt298 downloads
- BeginnerTraining time: 29.2 Vehicle: Red Formula Generations: 12 Last Generation: - Generation: 12 - Track: A05 Two terrains - Best Distance: 8.3 m261 downloads
- ModdedTraining time: 0,0229 downloads
- 99 chromosomes A-02Training time: 18h 34m Vehicle: Purple Formula Generations: 3200 Last Generation: - Generation: 3200 - Track: A02 Sharp turns - Best Distance: 917.1 m Best Lap Times: - A01 Beginner: 11.278s - A02 Sharp turns: 8.610s226 downloads
- Sleipnir 2.0Training time: 14029.6 Vehicle: White Formula Generations: 246 Last Generation: - Generation: 246 - Track: A09 Sharpest - Best Distance: 617.0 m Best Lap Times: - A01 Beginner: 10.416s - A02 Sharp turns: 10.727s - A03 High speed: 16.774s - A08 Long: 59.720s - A09 Sharpest: 15.222s206 downloads
- Greatness v2Training time: 1644,5 Vehicle: White Formula Generations: 67 Last Generation: - Generation: 67 - Track: A02 Sharp turns - Best Distance: 374,3 m Best Lap Times: - A02 Sharp turns: 19,400s - A03 High speed: 29,907s184 downloads
- Cheap SleipnirTraining time: 66439,2 Vehicle: Yellow Formula Generations: 2111 Last Generation: - Generation: 2111 - Track: Little Circuit 5 (3603565744) - Best Distance: 5054,3 m Best Lap Times: - A01 Beginner: 9,001s - A03 High speed: 16,633s - A08 Long: 42,686s - A09 Sharpest: 16,617s - B02 Snake: 14,703s -...181 downloads
- Las Vegas Street CircutTiles: 32 Surface: Asphalt179 downloads
- Bahrain Circuit by willybobgTiles: 36 Surface: Asphalt152 downloads
- Silverstone by willybobgTiles: 36 Surface: Asphalt145 downloads
- 360ยฐTraining time: 0.0 Vehicle: Green Formula Generations: 0 Modded: True141 downloads
- MaxTiles: 32 Surface: Asphalt129 downloads
- Network 7x3x2Training time: 0,0 Vehicle: Purple Formula Generations: 0111 downloads
- Monaco by willybobgTiles: 34 Surface: Asphalt105 downloads
- Red Bull Ring by willybobgTiles: 38 Surface: Asphalt103 downloads
- Indianapolis Motor SpeedwayTiles: 26 Surface: Asphalt101 downloads
- Monza by willybobgTiles: 24 Surface: Asphalt100 downloads
- Ai Extrem TestExpected time for one lap: 200-250s Best Lap at the moment(27.11.25,17:16) 178,33392 downloads
- medium loopTiles: 4 Surface: Asphalt88 downloads
Browse all 101 AI Learns To Drive mods Sortable by downloads, rating and date.
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Why AI Learns To Drive mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host AI Learns To Drive mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






