mod
At the Mountain of Madness (CO10)
After contact is lost with an FOB on the northern coast of Tanoa, Viper Red is sent in to investigate. What they find is raising more questions than answers. (And yeah, I know this sounds like the typical Facebook clickbait :P) Requires Apex Features: - Psycho Revive or Vanilla - Dedicated server...
- Latest version
- no release indexed
- Downloads
- 5.7k
- Rating
- 94
- Updated
- 10 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install At the Mountain of Madness (CO10)?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Arma 3 all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download At the Mountain of Madness (CO10) safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Arma 3 versions does At the Mountain of Madness (CO10) work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Arma 3.