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[SP/CO-16]Freelancers - Tanoa at War 0.25

by Atlas1205

Hey guys, I do have a WIP framework for the new version. It's got several upgrades and is much better designed. I remember I tried to detach the whole system from the scenario/level so it can be more easily ported to other maps and have new quests created for it. But there's no main quest or miss...

Latest version
no release indexed
Downloads
18.6k
Rating
812
Filed under
Multiplayer, Vehicles
Updated
9 y ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install [SP/CO-16]Freelancers - Tanoa at War 0.25?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Arma 3 all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download [SP/CO-16]Freelancers - Tanoa at War 0.25 safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Arma 3 versions does [SP/CO-16]Freelancers - Tanoa at War 0.25 work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Arma 3.

Last checked 16 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 41 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.