- Puzzle
- Simulator
- Strategy
- Indie
Game
Automate It
Automate It is a factory building game that requires clever solutions to its size, power, and time constraints. Solve challenges, build and share your own levels, or open things up in sandbox mode. If you want to build it - Automate It.
About Automate It
- Released
- May 2025
- Developer
- South Blue Moon
- Publisher
- Forklift Interactive
- Engine
- Unreal Engine 5
- Platforms
- PC (Microsoft Windows) · Nintendo Switch
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 118
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- GurkensahneUse the basics of the game to beat this level! Created by: Rhababs192 downloads
- Prismatic beachA medium difficulty level with elevators and pipes. Are you ready for this challenge?130 downloads
- NospaceIn this level you need an advanced furnace but there is not much space to work with, Can you still manage it?90 downloads
- Only fluidsFluids in World 1??? Non sense but funny!80 downloads
- Splitter Time SaveThere is a trick to save time using teh spliter70 downloads
- Where is the elevator?It probably would be a lot easier with elevators, but it's not impossible.46 downloads
- Forest loveFind your way in the forest45 downloads
- asdfasdf45 downloads
- Light up the SunIn this level with limited space, use everything available to be able to produce Solar Lanterns.42 downloads
- Half of the halfThis much on this tiny map? Are the devs crazy? No...42 downloads
- Hurry upThe level is easy, you have basically unlimited space and energy, but can you do it fast enough?35 downloads
- All in place to transformEverything in a good place to assemble the HV Transform production, it's easy!32 downloads
- HOW MANY SPLITTERS ???????Well, it definitely takes a lot.32 downloads
- Compacted (Char)Coal Kiln V2Apparently the Kiln can be even smaller! ...32 downloads
- Straightforward?Looks easy, is it?31 downloads
- Compacted Charcoal KilnCan you max out this tiny little (Char)Coal Kiln? Tolerances are tight, so make every space count!30 downloads
- Acid, Steam, & EthyleneI consider this only an 8 because it doesn't use any of the tech others have specialized in. Have fun packing everything into this nightmare. Took me at least a week to get the layout as compact as I could. Here's a hint; all but one of the so30 downloads
- Voidglass at winterLet's make an item from World 4!29 downloads
- Learn how to save timeThis Level shows you how you can save time using splitters and storage. After that you can try the level "Hurry up" to use this feature28 downloads
- Around the MonolithYour belts are limited. Remember to use filter splitters!28 downloads
- Nailed IT120 nails in 80 seconds25 downloads
- Frozen RitualSome random rock states that the ritual requires some materials in powers of 2. "No vertically moving items" can also be found written in fine print.25 downloads
- The Holy GrailThe holiest grail of belts24 downloads
- The real ZincNuclear alchemy! Can you maximise production? Read the receivers!24 downloads
Browse all 118 Automate It mods Sortable by downloads, rating and date.
More puzzle games see all
Why Automate It mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Automate It mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






