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Equip Weapons as an *Equip Action*

Equiping weapons now uses a custom "Equip Action" instead of a standard Action. Player Characters get 1 Equip Action per turn. *May cause issues with NPC's equiping weapons. (If this even happens in game?)

Latest version
1.0.0.17
Downloads
15.1k
Rating
2.2k
Updated
23 mo ago
Available on
mod.io

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From Equip Weapons as an *Equip Action*’s own host. Nothing is re-hosted here.

1.0.0.17release11 Sept 2024

No file recorded for this release.

Frequently asked

How do I install Equip Weapons as an *Equip Action*?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Baldur's Gate 3 all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Equip Weapons as an *Equip Action* safely?

From the author's own page on mod.io, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Baldur's Gate 3 versions does Equip Weapons as an *Equip Action* work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Baldur's Gate 3.

Last checked 15 d ago against mod.io. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 0 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.