mod
(K.Y.R) Crimson Shard Ausf. K1.1
On june 20th 2120, after a long and thorough design and assembly time in the Crimson Korp shipyards, the very first Crimson Shard Ausf. K1 prototype submarine was completed and subsequently launched in Europa's deep and dark water. Yet untested by the darkness and sea monsters, it stands ready to...
- Latest version
- no release indexed
- Downloads
- 1.6k
- Rating
- 52
- Filed under
- Submarine
- Updated
- 6 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install (K.Y.R) Crimson Shard Ausf. K1.1?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Barotrauma all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download (K.Y.R) Crimson Shard Ausf. K1.1 safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Barotrauma versions does (K.Y.R) Crimson Shard Ausf. K1.1 work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Barotrauma.