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Blade & Sorcery: Nomad
  • Fighting
  • Simulator
  • Adventure

Game

Blade & Sorcery: Nomad

The era of the VR weightless, wiggle-sword combat is over. Blade & Sorcery: Nomad is a medieval fantasy sandbox like no other, focusing on melee, ranged and magic combat that fully utilizes a unique and realistic physics driven interaction and combat system. Built exclusively for VR, collisions are dictated by fine hitboxes, objects have weight and follow the laws of physics, creatures have full body physics and presence, and blades can be used to penetrate soft materials or deflect magic. In Blade & Sorcery: Nomad, the combat is limited only by your own creativity. Choose your weapon, choose

About Blade & Sorcery: Nomad

Released
October 2024
Developer
WarpFrog
Engine
Unity
Platforms
Meta Quest 2

Where to get it

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

Mods indexed
3.1k
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

More fighting games see all

Why Blade & Sorcery: Nomad mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Blade & Sorcery: Nomad mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.