
- Indie
- Simulation
- Strategy
- Free To Play
Game
Cardeneer
Dive into the world of customizable card games! Whether you're a player seeking new challenges or an aspiring creator, this is for you.
Create your own card game or dive straight into playing a variety of community-made games! The goal is to have the best editor for creating card games.
About Cardeneer
- Released
- June 2022
- Engine
- Unity
- Platforms
- Web browser · PC (Microsoft Windows)
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsUpdate 62.28 - Card design overlays- Added "Add visibility condition" option to card design nodes This allows you to specify an ability on a design node (image, text, layout etc.), then that node is only shown when a card has that ability. There is a visibility checkbox for debugging, it has no effect in game.
- Community AnnouncementsStatus on the update to GodotIt’s been a long time since the last update, sorry about that. Here’s some screenshots of what I’ve been working on: Main menu will show trending mods at the bottom and players can scroll down to see more. (Menu buttons will change)Collection. (layout hasn't changed)Card editor.Design editor.Rules editor.Big new features and changes in the godot version.UI overhaul.A mod.io account will no long...
- Community AnnouncementsUpdate 62.27 - Fixes- Unity security fix - Fix table / board image not enabling the save button I got this message from unity today: TLDR: No need to worry, just make sure to update.
- Community AnnouncementsUpdate 62.27 - Restore health upgradeGame now tracks max health from buffs and debuffs. Added rule under abilities: Restore uses max health. Added ability effect: Summon to the enemy's field X . Fix abilites being in the wrong files. Fix issue where an aura could give an error. Just a small update while you wait. Some bugs have accumulated, but they are mostly issues with the unity version, so I would rather work on getting the up...
- Community AnnouncementsUpdate 62.26 - Small publish fixFix issue where publish only showed the login button. Added rule Health counts as attack. Godot is still weeks away, I really underestimated how much time it would take to switch.
- Community AnnouncementsUpdate 62.25 - FixesImproved request handling again. (should help rate limited/pictures not downloading issue) Fix error dialog appearing behind interface. Fix issue with credits on included images when they shouldn't. Fix error that could occur when changing card name. Fix error that could occur in challenges. Fix error that could occur in lobby. Fix error that could occur on reload. Just a small update to fix so...
- Mods indexed
- 3.0k
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Savage SynthesisA frenetic gameplay. 7 differents rules : 4 duplicates limits, 48min and 84max cards in decks, 10 max hands, 2 energy at begin and incremental(or mana), 40 healths points at start 12 max beings on board and normaly lethal empty decks draws.2.0k downloads
- Chaos CardsA very chaotic card game.577 downloads
- Super Auto CardsA card game using the artwork of Super Auto Pets and various Super Auto Pets fan art.469 downloads
- FIVE CARDS AT FREDDY'SA simple game featuring many characters from the Five Nights at Freddy's franchise.436 downloads
- Factions ModAdd Spider, Undead, Shadows, Orcs, Demons, Elfs, Humans, Dwarfs, Angels, Vampire Lord, Abyss faction, Black Sun Cult. Change difficult to 0 in settings, looks works better the way i made those cards.Mod is made just for fun and test stuff414 downloads
- D.Drazard's UniverseImages that I have right on. Most been put from AI, or commission I have. However, some other are character took from Video games. Only one of those image are from unknown place. For that one I own no rights.348 downloads
- The ZluxyVerseA world of havoc, many of my ocs in a card game with high numbers!333 downloads
- Savage Synthesis Art Pack 2Two images that I took from character/creation I did on some games. Also used in Savage Synthesis326 downloads
- Star Wars: LegendsStar Wars themed TCG with Heroes, Campaign missions, challenges and some unique features.297 downloads
- WAYFARER'S DUELPokemon-esque RPG combat!288 downloads
- Savage Synthesis Art Pack 4One image that I don't own the right, but cause I don't want to monetise the game, why not? Also, the second image is a game character I created.261 downloads
- ShineA game all about letting your Leader Shine.261 downloads
- AI WarI challenged myself to make a card game where every image is AI generated. Any feedback is welcomed!252 downloads
- CreepyPastasold and new creepypastas are included, made mostly for fun, enjoy hopefully?!248 downloads
- Caeleo's Council AlphaThe current Alpha of the mod. The majority of art is placeholder, and the mod is entirely unfinished and needs more custom art and polish. This is entirely for playtesting and not recommended for normal play, nor is it in ANY close to finished state.226 downloads
- summoners delightA wonder for those who love summons218 downloads
- Survival of the FittestCreate decks of animals and fight for survival216 downloads
- Savage Synthesis Art New FieldsNot from me.215 downloads
- FCAF: ART PACK 1A lot of Animatronics214 downloads
- Multiverse DuelThe Ultimate Card Game213 downloads
- Savage Synthesis Art Pack : SteampunkSteampunk images I did with Artificial Intelligence.210 downloads
- Savage Synthesis Art Pack 13Some are made from Space Engineers and some are made from Artificial Intelligence. Enjoy. ^^205 downloads
- Factions Mod Art Pack 2Add Humans units205 downloads
- Human needsGet some food and try not to starve.203 downloads
Browse all 3.0k Cardeneer mods Sortable by downloads, rating and date.
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Why Cardeneer mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Cardeneer mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






