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Cliffs of Insanity II

by TOTAL NINJER DEATH

This region in the outback features numerous rolling cliffs that can provide cover and areas of other profitability. Each starting location has plenty of room for building a base where the land is rich with green and blue tiberium. Also, there are several structures for capturing: tiberium spikes...

Latest version
no release indexed
Downloads
1.3k
Rating
10
Filed under
Multiplayer, 2v2v2
Updated
18 mo ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Cliffs of Insanity II?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Command & Conquer 3 Tiberium Wars™ all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Cliffs of Insanity II safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Command & Conquer 3 Tiberium Wars™ versions does Cliffs of Insanity II work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Command & Conquer 3 Tiberium Wars™.

Last checked 27 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 31 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.