
- Indie
- Simulation
- Strategy
- Free To Play
Game
Command Ops 2 Core Game
Command Ops 2 is a wargame engine that lets you assess, plan, order and react at the operational level just like a real Corps, Division and Brigade commander. What sets Command Ops 2 apart from the competition is the most advanced and realistic model of command decision-making.
Command Ops 2 is a wargame engine that lets you assess, plan, order and react at the operational level just like a real Corps, Division and Brigade commander. What sets Command Ops 2 apart from the competition is the most advanced and realistic model of command decision-making.
About Command Ops 2 Core Game
- Released
- February 2017
- Developer
- Panther Games
- Publisher
- Lock n' Load Publishing
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsUpdate Notes for new beta build Apr 25th, 2024Changelist: - Polder layer support added to MapMakerGIS; - new attributes dlat_m and dlon_m are now supported, allowing to shift layers arbitrarily in latitudinal and longitudinal directions, respectively; - minor documentation updates in the sample GIS XML. Steam build ID 14166225.
- Community AnnouncementsUpdate Notes for new beta build Feb 28th, 2021Changelist: - new MapMakerGIS map generator is added. The new tool allows CmdOps2 map generation via ESRI Shapefiles. We have been using it extensively for our in-house DLC map development. The tool is a command-line utility and it requires a certain level of GIS experience, therefore it is intended primarily for advanced users knowing their way with GIS software and spatial data processing. Mo...
- Community AnnouncementsLast beta update this yearLast major beta branch update this year. All the known stability issues (CTD, performance lag spikes etc) have been fixed, also a number of smaller issues were addressed, too (like CO sometimes freezing in Steam, lag spikes etc). Unfortunately, fixing the stalling attack issue is still in progress, Dave is going to finish that after the holidays. So, while the beta is rather stable now, it woul...
- Community AnnouncementsNew patch goes open betaGuys, The new patch is now available for public beta testing. Feel free to try it out and provide your feedback. Dave will provide the detailed changelist in due time, but the most important things to mention are: - major AI overhaul fixing a lot of issues like slipping attacks, HQs leading an attack etc, - network fix; - a number of minor things like scenario bugfixing, new Soviet splashscreen...
- Community Announcements[DevBlog] Battle of Lake Khasan / Changkufeng Incident{STEAM_CLAN_IMAGE}/27811682/3d9e03fed4debbc46086e5d1339b96faaa7989c5.jpg Another obscure battle portrayed by Khalkhin-Gol DLC will be the Battle of Lake Khasan, known also as Changkufeng Incident. This short but fierce conflict happened Summer 1938; Japanese troops are presented with a single reinforced infantry brigade (of 19th Infantry Division), whereas Soviets have fully committed 32nd and...
- Community AnnouncementsComing beta updateGuys, within next few days (probably next week) we're going to update the BETA branch with a new build which will actually be the first release candidate for the next major patch. This new build will introduce a lot of changes into the AI, rendering obsolete all the saves/recordings you may have made so far with the current BETA, so be careful. Regular players not using BETA branch will not be...
- Mods indexed
- 181
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Normandy-CoastNormandy-Coast graphics by Bie My modification of an already modified set of map graphics by user 'Ubiquitous'. Differences with the default graphics: - Higher terrain levels are more green. - Beaches have a darker, more "sandy" colour.5.7k downloads
- PegasusBridgeEstabPegasusBridgeEstab estab by Bie Axis: Germany: - Heer (298 forces) - Kriegsmarine (8 forces) - Luftwaffe (76 forces) - Waffen-SS (117 forces) Allies: Great Britain: - British Airborne (45 forces) - British Guards (27 forces) - British Line (68 forces) - British Commando (5 forces) - British Royal...5.4k downloads
- Caen - OuistrehamCaen - Ouistreham map by Bie Size: 20544 x 17984 m Altitudes: 0 .. 150 m (step 10 m) Area: 366,95 sq.km The map includes Sword Beach, the crossings over the river Orne and the Caen canal and the city of Caen itself.5.0k downloads
- Sword to CaenSword to Caen scenario by Bie Start date: 06.06.1944 00:30 End date: 09.06.1944 12:00 Duration: 3 days, 11 hours, 31 minutes Units: 523 Normandy June 6th 1944 - 00:30 Historical Scenario The invasion of Normandy has started. The Allies are landing on mulitple locations on the northern coast of No...4.8k downloads
- Pegasus BridgePegasus Bridge scenario by Bie Start date: 06.06.1944 00:20 End date: 07.06.1944 01:00 Duration: 1 day, 41 minutes Units: 119 Normandy near Bénouville and Ranville June 6th 1944 - 00:20 Historical Scenario The invasion of France has commenced. The British Paratroopers of the 6th Airborne Division...3.7k downloads
- Benouville - RanvilleBenouville - Ranville map by Bie Size: 8000 x 8000 m Altitudes: 0 .. 150 m (step 10 m) Area: 64 sq.km2.9k downloads
- Struggle for BrévilleStruggle for Bréville scenario by Bie Start date: 11.06.1944 04:00 End date: 13.06.1944 04:00 Duration: 2 days, 1 minute Units: 90 Normandy June 11th 1944 - 04:00 Historical Scenario After the success of Operation Deadstick, in which both of the bridges over the Caen Canal and the river Orne were...2.8k downloads
- D Company's coup-de-mainD Company's coup-de-main scenario by Bie Start date: 06.06.1944 00:16 End date: 06.06.1944 12:00 Duration: 0 days, 11 hours, 45 minutes Units: 52 Normandy near Bénouville and Ranville June 6th 1944 - 00:16 Historical Scenario The invasion of France has commenced. The British Paratroopers of the 6...2.6k downloads
- Rauch's Dash to the CoastRauch's Dash to the Coast scenario by Bie Start date: 06.06.1944 10:00 End date: 06.06.1944 22:00 Duration: 0 days, 12 hours, 1 minute Units: 83 Normandy June 6th 1944 - 10:00 Historical Scenario The German command has been slow in reacting to the Allied invasion of Normandy. With troops pouring...2.6k downloads
- EasternFront-Early-1944EasternFront-Early-1944 estab by SharpEndGaming Axis: Germany: - Heer (237 forces); - Kriegsmarine (8 forces); - Luftwaffe (66 forces); - Waffen-SS (116 forces); Allies: Great Britain: - British Airborne (25 forces); - British Guards (26 forces); - British Line (48 forces); Poland: - Polish Airbo...2.3k downloads
- Goodwood - AtlanticGoodwood - Atlantic scenario by Bie Start date: 18.07.1944 07:45 End date: 20.07.1944 14:00 Duration: 2 days, 6 hours, 16 minutes Units: 1056 Normandy, Caen July 18th 1944 - 07:45h Historical scenario By July 1944 many attempts have been made by the Allies to break through the German lines in Nor...2.2k downloads
- XXX Corps' Right PincerXXX Corps' Right Pincer scenario by Bie Start date: 10.06.1944 06:30 End date: 13.06.1944 21:00 Duration: 3 days, 14 hours, 31 minutes Units: 344 Normandy near Villers-Bocage and Tilly-Sur-Seulles June 10th 1944 - 06:30h Historical scenario With the success of the landings on the beaches of Norma...2.2k downloads
- Skirmish at Carpiquet AirfieldSkirmish at Carpiquet Airfield scenario by Bie Start date: 04.07.1944 05:00 End date: 05.07.1944 12:00 Duration: 1 day, 7 hours, 1 minute Units: 75 Carpiquet, Normandy July 4th 1944 - 05:00h Historical scenario After a month of fighting the Allies have made steady progress in the Normandy campaig...2.1k downloads
- CharnwoodCharnwood scenario by Bie Start date: 08.07.1944 04:30 End date: 09.07.1944 15:00 Duration: 1 day, 10 hours, 31 minutes Units: 534 Normandy, Caen July 8th 1944 - 04:30h Historical scenario Seizing Caen had proved difficult for the Allies. By the beginning of July the city was still in German hand...2.0k downloads
- BrévilleBréville map by Bie Size: 5952 x 4928 m Altitudes: 0 .. 150 m (step 10 m) Area: 28,91 sq.km2.0k downloads
- Shutting the TrapShutting the Trap scenario by Bie Start date: 13.06.1944 03:00 End date: 14.06.1944 22:00 Duration: 1 day, 19 hours, 1 minute Units: 206 Normandy, south of Caen June 13th 1944 - 03:00 Hypothetical scenario (cancelled operation) Several operations were drawn and redrawn in the days after D-Day. Op...2.0k downloads
- Normandy-BocageNormandy-Bocage graphics by Bie My modification of an already modified set of map graphics by user 'Ubiquitous'. Differences with the default graphics: - Higher terrain levels are more green. - Beaches have a darker, more "sandy" colour. - Dikes have been changed to hedges with a suitable dark gr...2.0k downloads
- Caen (Goodwood)Caen (Goodwood) map by Bie Size: 16000 x 19968 m Altitudes: 0 .. 150 m (step 10 m) Area: 318,4 sq.km1.8k downloads
- Villers-BocageVillers-Bocage map by Bie Size: 17984 x 18944 m Altitudes: 0 .. 150 m (step 10 m) Area: 338,31 sq.km1.8k downloads
- Benouville - Ranville BridgesBenouville - Ranville Bridges map by Bie Size: 2944 x 2944 m Altitudes: 0 .. 150 m (step 10 m) Area: 8,41 sq.km1.8k downloads
- Douvres la DélivrandeDouvres la Délivrande map by Bie Size: 8000 x 11968 m Altitudes: 0 .. 150 m (step 10 m) Area: 95,2 sq.km1.8k downloads
- Carpiquet AirfieldCarpiquet Airfield map by Bie Size: 7936 x 7936 m Altitudes: 0 .. 150 m (step 10 m) Area: 62,41 sq.km1.6k downloads
- Caen (Charnwood)Caen (Charnwood) map by Bie Size: 17984 x 11968 m Altitudes: 0 .. 150 m (step 10 m) Area: 213,01 sq.km1.6k downloads
- Caen southCaen south map by Bie Size: 20992 x 9984 m Altitudes: 0 .. 150 m (step 10 m) Area: 206,91 sq.km1.5k downloads
Browse all 181 Command Ops 2 Core Game mods Sortable by downloads, rating and date.
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Why Command Ops 2 Core Game mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Command Ops 2 Core Game mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






