Company of Heroes 2 mods
Company of Heroes 2 4v4 mods
Everything filed under 4v4 by its own author, ordered by how much it is used.
AllMap1.4kMP1.2k4v4781faceplate3493v3319skin2772v2255Decal168pm168tuning126Gamemode551v152fatality23
- HD's Plantation Warsby HDMedium-to-Large map with relatively above average resources. Many built-in defensive structures and defensive setups. Different elevations make for excelletion defensive formations. Higher ground levels can be effectively used when occupied by AT guns and/or machine gunners. Check out the screens...8.7k downloadsupdated 11 y ago
- 8_p Complex Of Bridges-Edgeby xxCOMPANY OF COWARDSxxBefore you wonder about the name please read. This is a "smaller" version of the 8_p Complex Of Bridges i have made in past for coh 1 and coh 2. MIddle section doesnt exist and there is only 2 bridges. Here you can find the normal edition of 8_p Complex Of Bridges Here you can find my win conditi...8.7k downloadsupdated 4 y ago
- (2- 8) River Rushby MellowThis map is ideally for Victory points if you want it to End Faster. Rush across the icy river an destroy your enemies on the other side. Bridge is now split which is now 5 way across rather than 4 way. Updated: Fix Base locations. US and British factions can now enjoy.8.7k downloadsupdated 9 y ago
- Trenches of Doom Empty (Pop 800)by Dr. Richard DanglerI NO LONGER HAVE ACCESS TO THE MAP FILE SO I CANT CHANGE ANYTHING World War 1 style trenches, Two main lines with a communication/support trench in between. Created with the express intent of having large scale infantry battles over an extended front. For use with an infantry only mod (tanks can'...8.7k downloadsupdated 12 y ago
- LOST ISLANDby Freedom8.7k downloadsupdated 11 y ago
- (8) Olive Groves - Special for Spearhead and Wikingerby DeviantThe creators of the original map: xxCOMPANY OF COWARDSxx, xESPxSphinx List of changes: 1) The map has been expanded by 25% 2) Strategic points have been moved 3) Starting positions changed 4) The capture zones are in the "gray" cover 5) Added buildings for forward HQ / infiltration 6) Map center...8.6k downloadsupdated 2 y ago
- Potato villagev1.1(4-8)by pandasakaOfficers of two forces are polite enough to let villagers flee before the battle start, but everyone knows their home will not be the one they had left behind, if they ever return at all...8.6k downloadsupdated 10 y ago
- (6-8) River Crossing Defenseby [6thAL.K]PV2 TriggerMDK8.6k downloadsupdated 12 y ago
- Tachsheim - Winter - Dayby PALACapture The Village8.6k downloadsupdated 9 y ago
- (2 - 8) Driebergen-Zeistby zahndyAxis have broken trough the Grebbe Line. Conquer or liberate the area of Zeist, Driebergen, Bunnik, Odijk Scale is about 6:1 could use some more polish, gameplay feedback welcome.8.6k downloadsupdated 6 y ago
- (6 - 8) Seine Canal Docksby Wolfie88Created for COH1 by mapman/Peeedaaah - Recreated for COH2 by Wolfie88 - Popcap left to 100 (can be changed with mods) - Day-night-day transition - 2 repair stations - 4 fuel points - 6 ammo points - 20 territory points low (they produce 1 less ammo) - 3 VP points This map can be played with 6 pla...8.6k downloadsupdated 9 y ago
- Alpsby PALAWhat if they've built a Fortress in the Alps? Make sure you occupy the Bunkers near the Ammunitionpoints.8.6k downloadsupdated 8 y ago
- Trench Footby 76561198837369276A once lush forest has been transformed into a desolate no-mans' land filled with trenches, mud and bomb craters. Mass up your troops and storm accross the wasteland or seize the hill for a good artillery vantage point. Players five to eight have a larger defensive edge.8.6k downloadsupdated 7 y ago

