Game
Crusader Kings 2
Versions, mod loaders and mod compatibility for Crusader Kings 2.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 46
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Performance Mods Remove India-Only Europe-Flat Map-Nontransparent Map-Disable Sounds and Music33.5k downloads
- Submods for Elder Kings16.8k downloads
- Age Customizer15.3k downloads
- Castles Expanded10.2k downloads
- AGOT Legendary Warriors9.5k downloads
- Conquest7.7k downloads
- Harem Kings7.5k downloads
- AGOT Tweaked Genetics5.0k downloads
- Godlike Trait4.7k downloads
- AGOT Tweaked Parameters4.5k downloads
- Reduced Truce Time4.1k downloads
- SinStar87's Ultimate AGOT Submod Collection3.8k downloads
- AGOT Colonize Away3.7k downloads
- AGOT No High Valyrian Culling3.5k downloads
- theocracy3.0k downloads
- Chosen Dynasty2.9k downloads
- Touch of Fate2.6k downloads
- Absolute Monarchy2.6k downloads
- Shieldmaiden2.5k downloads
- A.D. 633 - Rise of Islam2.5k downloads
- AGOT Green Valyria2.3k downloads
- Same Gender Succession2.2k downloads
- Military Info2.2k downloads
- Fine's Mod Compendium1.5k downloads
Browse all 41 Crusader Kings 2 mods Sortable by downloads, rating and date.
Why Crusader Kings 2 mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Crusader Kings 2 mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.