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Ancient Cities: Adding Linguistic Depth

by samk2010afa

Primarily a mod for myself that I thought I could share... Adds new culture specific names for many baronies, counties, and duchies in the Byzantine and Arabian Empires (primarily focusing on Roman and Greek cities and their modern names in Arabic or another language). I am continually adding new...

Latest version
no release indexed
Downloads
234
Rating
31
Filed under
Egypt, History
Updated
5 y ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Ancient Cities: Adding Linguistic Depth?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings II all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Ancient Cities: Adding Linguistic Depth safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Crusader Kings II versions does Ancient Cities: Adding Linguistic Depth work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings II.

Last checked 16 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 26 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.