mod
Everyone Can Start Mercenaries Companies
by DaBauce
A small mod that enables everyone to create mercenary companies. It removes the requirement of being nomadic or having the modifier Mercenary Tradition If you are not nomadic when starting a Mercenary Company, you will be charged 50% of your yearly income (to make up for not losing any manpower)...
- Latest version
- no release indexed
- Downloads
- 1.7k
- Rating
- 62
- Updated
- 11 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Everyone Can Start Mercenaries Companies?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings II all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Everyone Can Start Mercenaries Companies safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Crusader Kings II versions does Everyone Can Start Mercenaries Companies work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings II.