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Flogi's Buildings & Technology Mod

by flogi

Idea of the mod/What does it do? As we all know, Crusader Kings II is a complex game. However in terms of complexity concerning buildings and technology it is not as complex as I would’ve liked it to be. So I decided to change that as good as possible. This modification adds over 40 new buildings...

Latest version
no release indexed
Downloads
85.6k
Rating
3.6k
Filed under
Technology, Building
Updated
17 mo ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Flogi's Buildings & Technology Mod?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings II all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Flogi's Buildings & Technology Mod safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Crusader Kings II versions does Flogi's Buildings & Technology Mod work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings II.

Last checked 14 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 51 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.