mod
New Buildings and Effects Mod
by stompie5
I have to repost this mod, because the original doesn't seem to update. This mod adds new buildings I added for myself, and posted on the Workshop for anyone interested. New Castle Buildings Mercantile Hall - adds more income (to help pay for the new stuff) Statue - adds a little prestige and mor...
- Latest version
- no release indexed
- Downloads
- 5.9k
- Rating
- 209
- Updated
- 10 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install New Buildings and Effects Mod?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings II all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download New Buildings and Effects Mod safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Crusader Kings II versions does New Buildings and Effects Mod work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings II.