mod
Sin's Custom Realm Builder
Request and design input from Steam User SnowHawk to build a Custom kingdom on start. If you are a count or duke, this will allow you to form a new kingdom based on your primary title. This enables a number of diplomacy options to absorb neighboring realms, annex neighboring kingdoms, and revoke...
- Latest version
- no release indexed
- Downloads
- 11.8k
- Rating
- 236
- Updated
- 11 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Sin's Custom Realm Builder?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings II all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Sin's Custom Realm Builder safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Crusader Kings II versions does Sin's Custom Realm Builder work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings II.