Menu

mod

AGOT: Magic and New Buildings

by 76561199062779684

Hello everyone, dear AGOT community! For a while now, I have been sharing a mod I created for my own games, and I noticed that it was well received. Because of that, I decided to develop it a bit further and publish it, I hope it contributes something to the community! Now, I will briefly explain...

Latest version
no release indexed
Downloads
6.7k
Rating
620
Filed under
Events, Decisions
Updated
6 mo ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install AGOT: Magic and New Buildings?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings III all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download AGOT: Magic and New Buildings safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Crusader Kings III versions does AGOT: Magic and New Buildings work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings III.

Last checked 16 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 48 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.