mod
Auto Move to House Arrest
Automatically moves prisoners to house arrest upon capture, unless your character has the Sadistic or Vengeful trait. Why? Prisoners in dungeons suffer health penalties and may die before you can ransom them. Dead prisoners = no ransom gold. Manually moving 50+ prisoners after a war is tedious. F...
- Latest version
- no release indexed
- Downloads
- 670
- Rating
- 17
- Updated
- 8 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Auto Move to House Arrest?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings III all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Auto Move to House Arrest safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Crusader Kings III versions does Auto Move to House Arrest work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings III.