mod
Auto-Pause on council task complete fixed for 1.12
This is just a fix for fodazds mod of the same name. The original mod has a bug that adds a negative modifer to the raise control council task that makes this task usless. Since this is easily fixed and the original mod wasn't updated in over a year I uploaded this fixed version until the origina...
- Latest version
- no release indexed
- Downloads
- 1.2k
- Rating
- 50
- Updated
- 2 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Auto-Pause on council task complete fixed for 1.12?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings III all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Auto-Pause on council task complete fixed for 1.12 safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Crusader Kings III versions does Auto-Pause on council task complete fixed for 1.12 work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings III.