mod
EK2 ComPatch for Unbound & SuperNaturalDynasty (NO necessary)
This is compatibility patch for Unbound and EK2 Submod SuperNaturalDynasty Solves the compatibility issue related to buildings from these mods (read description in EK2 Submod SuperNaturalDynasty) Load Order: -EK2 main mod -Unbound MOD -NEW MAA MOD -New MAA & Unbound patch -EK2 Submod SuperNatural...
- Latest version
- no release indexed
- Downloads
- 497
- Rating
- 24
- Updated
- 4 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install EK2 ComPatch for Unbound & SuperNaturalDynasty (NO necessary)?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings III all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download EK2 ComPatch for Unbound & SuperNaturalDynasty (NO necessary) safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Crusader Kings III versions does EK2 ComPatch for Unbound & SuperNaturalDynasty (NO necessary) work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings III.