mod
Lighthouse of Alexandria as a Special Building
A mod which adds the Lighthouse of Alexandria as a special building, it starts as a ruin, but can be rebuilt. According to the Wikipedia page it was only destroyed in the 1400s, whilst being a ruin prior to this during the Medieval ages, there is no event for its permanent destruction. The lighth...
- Latest version
- no release indexed
- Downloads
- 191
- Rating
- 14
- Updated
- 16 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Lighthouse of Alexandria as a Special Building?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings III all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Lighthouse of Alexandria as a Special Building safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Crusader Kings III versions does Lighthouse of Alexandria as a Special Building work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings III.