mod
More Regional Men-at-Arms
OVERVIEW This mod introduces unique men-at-arms for specific regions. To recruit them, you must either be personally present in the required region or having the said innovation (configurable by game rules). The innovations can be seen in the Tribal Era Cultural and Regional section. They are alr...
- Latest version
- no release indexed
- Downloads
- 19.6k
- Rating
- 820
- Filed under
- Gameplay, culture
- Updated
- 10 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install More Regional Men-at-Arms?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings III all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download More Regional Men-at-Arms safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Crusader Kings III versions does More Regional Men-at-Arms work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings III.