mod
Multiplayer House Name Fix (1.19.0.4)
Since the release of Roads to Power, when a player joins a multiplayer lobby House names become blank for all players previously in the lobby. To use this mod, the Host must take the 'Save House Names' decision prior to any players joining the lobby. Once all players have joined, the Host can tak...
- Latest version
- no release indexed
- Downloads
- 84
- Rating
- 12
- Updated
- 5 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Multiplayer House Name Fix (1.19.0.4)?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings III all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Multiplayer House Name Fix (1.19.0.4) safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Crusader Kings III versions does Multiplayer House Name Fix (1.19.0.4) work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings III.