mod
Natural Innovation
Simply removes the minimum year requirements for medieval eras, which are 900 AD, 1050 AD and 1200 AD for Early, High and Late Medieval eras respectively. To partially compensate, each era now requires 65% (instead of 50%) of its innovations to be known before unlocking the next era. Tribal cultu...
- Latest version
- no release indexed
- Downloads
- 1.1k
- Rating
- 48
- Updated
- 6 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Natural Innovation?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings III all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Natural Innovation safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Crusader Kings III versions does Natural Innovation work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings III.