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mod

Ports on major rivers

by misha_archmage

Updated for 1.19 Added possibility to construct up to lvl 5 tradeport in holdings near major river. Compatibility with saves: Compatible Compability with other mods: Changes tradeport buildings, so better load after another mod which change it. On bottom in load order.

Latest version
no release indexed
Downloads
5.2k
Rating
279
Filed under
Balance, Historical
Updated
5 mo ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Ports on major rivers?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings III all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Ports on major rivers safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Crusader Kings III versions does Ports on major rivers work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings III.

Last checked 17 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 47 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.