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Submod EK2-AI Magic

by Donekulda CZ

Also bit, let down that ai never advances in magic ? That your court mage just is stuck on same level after so many years ? Well this mod adds logic that gives AI magic based on their learning xp gain. Non court mages advance much slower. Add under EK2 in load order. Should be compatible with all...

Latest version
no release indexed
Downloads
10.8k
Rating
190
Filed under
Gameplay, Events
Updated
4 y ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Submod EK2-AI Magic?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings III all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Submod EK2-AI Magic safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Crusader Kings III versions does Submod EK2-AI Magic work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings III.

Last checked 14 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 37 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.