mod
Submod EK2-AI Magic
by Donekulda CZ
Also bit, let down that ai never advances in magic ? That your court mage just is stuck on same level after so many years ? Well this mod adds logic that gives AI magic based on their learning xp gain. Non court mages advance much slower. Add under EK2 in load order. Should be compatible with all...
- Latest version
- no release indexed
- Downloads
- 10.8k
- Rating
- 190
- Filed under
- Gameplay, Events
- Updated
- 4 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Submod EK2-AI Magic?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings III all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Submod EK2-AI Magic safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Crusader Kings III versions does Submod EK2-AI Magic work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings III.