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Titular Custom Kingdoms (for Elder Kings)

This mod enables custom kingdoms in a way which is largely compatible with Elder Kings' custom Cyrodiil and Skyrim mechanics. This is by removing the De Jure territory added by the basegame decision. I'm not a professional modder, and so there may well be bugs I also reinstalled my OS so I don't...

Latest version
no release indexed
Downloads
225
Rating
27
Updated
3 y ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Titular Custom Kingdoms (for Elder Kings)?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Crusader Kings III all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Titular Custom Kingdoms (for Elder Kings) safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Crusader Kings III versions does Titular Custom Kingdoms (for Elder Kings) work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Crusader Kings III.

Last checked 18 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 0 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.