- Racing
- Simulator
- Adventure
- Indie
Game
Derail Valley
Drive massive trains and build your career in a vast open railway network. For both PC and VR. What makes Derail Valley different? You can feel the physics. Walk without restrictions, in and out of locomotives, changing them as you see fit. Couple and uncouple trains as you complete your deliveries. Choose new deliveries freely. Take many at once if you will. Service your trains after derailing. Do this all spontaneously, and at any point you can save and continue later. Built from the ground up for Virtual Reality - optional Derail Valley fully supports playing on a regular PC, using mous
About Derail Valley
- Released
- January 2019
- Developer
- Altfuture
- Engine
- Unity 2019
- Platforms
- Oculus VR · PC (Microsoft Windows) · SteamVR
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods790A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- Frameworks44A framework is modding infrastructure rather than content: an API, injector or utility that other mods run on top of, or that helps you install, patch or manage them.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsB100 Progress Update 1Hi everyone! We have a couple of items to discuss today: reporting on the progress of our next major update; taking part in Train Fest 2026; celebrating 10 years of Derail Valley development and; announcing a major update to our soundtrack. Let's dive right into all these:Steam is launching a new event today - Train Fest 2026! Being strictly focused on trains, it could put Derail Valley in fron...
- Community AnnouncementsUnity Security PatchHey everyone!About This PatchWe have a small and quick update today. Two days ago, Unity, the game engine that Derail Valley is based on, announced a newly discovered security vulnerability and a patch for it (more info here).We included the patch in Derail Valley today, for increased safety. No confirmed exploits have been observed so far in any Unity-based games, so no one should be affected...
- Community AnnouncementsB99.7 - More Small Bug FixesHello everyone!We've released another set of minor fixes today. Thank you for your bug reports! You can see the changes listed here:B99.7 ChangelogIn the meantime we're hard at work on the next major update, B100. It’s going to take a long time, but it’ll be absolutely worth it! For more information, please see:Thank you!-Your DV Team
- Community AnnouncementsB99.6 - Bug Fixes, Ladder-climbing & MoreHi everyone! As promised, we’re delivering more bug fixes in today's release - addressing many of the remaining less critical issues. Thank you for your bug reporting!To spice it up a little, we've also added a new ladder-climbing feature, now allowing you to seamlessly walk onto locomotives to climb up, without jumping. You can also climb ladder-equipped cars and buildings, adding to the immer...
- Community AnnouncementsB99.5 - Long-term Stability, Discount, Performance Boost & MoreHi everyone! Over the past several weeks, we've released 8 hotfixes that resolved the last remaining major bugs and more than doubled FPS in certain situations. With today's hefty hotfix just out, we're wrapping up and giving them all a collective title, - B99.5. For more detailed information on what's new, please see: B99.5 Changelog We'll release one final small hotfix next week, to ensure a...
- Community AnnouncementsB99.4 - New Gadgets, Items, Paint Jobs, Control Binding, RailDriver® & MoreHello everyone! We've just released a new update, bringing some new content, features and numerous other improvements to the game. Here are some of the highlights: Item Containers {STEAM_CLAN_IMAGE}/27746033/e902d9fe81fe04257419425839f7154d4df29a87.jpg We've added item containers, which let you better store, organize and carry your items. Item containers provide extra inventory space, each with...
- Mods indexed
- 834
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Skin Manager71.4k downloads
- Custom Car Loader (CCL)69.2k downloads
- Language Helper49.4k downloads
- Passenger Jobs44.3k downloads
- Booklet Organizer42.4k downloads
- DV Savegame Editor39.2k downloads
- DV Utilities37.1k downloads
- Zeibach's Couplers31.3k downloads
- Remote Dispatch22.3k downloads
- Route Manager22.2k downloads
- Zeibach's Sounds21.7k downloads
- Improved Job Overview20.1k downloads
- Derail Valley Custom20.0k downloads
- Number Manager19.9k downloads
- Comms Radio API19.6k downloads
- ST44 Locomotive17.8k downloads
- Custom Licenses17.4k downloads
- Multiplayer (BETA)17.2k downloads
- Train Spawner Plus15.7k downloads
- Cargo Swap15.4k downloads
- Car Changer15.0k downloads
- Loco Mesh Splitter14.0k downloads
- Locomotive Lights - OBSOLETE12.3k downloads
- Heads-up Display11.3k downloads
Browse all 790 Derail Valley mods Sortable by downloads, rating and date.
More racing games see all
Why Derail Valley mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Derail Valley mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






