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Derail Valley
  • Racing
  • Simulator
  • Adventure
  • Indie

Game

Derail Valley

Drive massive trains and build your career in a vast open railway network. For both PC and VR. What makes Derail Valley different? You can feel the physics. Walk without restrictions, in and out of locomotives, changing them as you see fit. Couple and uncouple trains as you complete your deliveries. Choose new deliveries freely. Take many at once if you will. Service your trains after derailing. Do this all spontaneously, and at any point you can save and continue later. Built from the ground up for Virtual Reality - optional Derail Valley fully supports playing on a regular PC, using mous

About Derail Valley

Released
January 2019
Developer
Altfuture
Engine
Unity 2019
Platforms
Oculus VR · PC (Microsoft Windows) · SteamVR

Where to get it

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
834
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

More racing games see all

Why Derail Valley mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Derail Valley mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.