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Custom movement speed, Skip animations, Fast forward combats

by Sol

This mod accelerates the game in various ways, making it much faster, and is configurable to function in combat and out of combat, affecting only players or NPCs. Be warned that a few and very specific combat scenarios can freeze the game, but I can fix that if you encounter it; post it in the bu...

Latest version
no release indexed
Downloads
1.7k
Rating
63
Filed under
Quality Of Life, Add-on
Updated
7 mo ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Custom movement speed, Skip animations, Fast forward combats?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Divinity: Original Sin 2 - Definitive Edition all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Custom movement speed, Skip animations, Fast forward combats safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Divinity: Original Sin 2 - Definitive Edition versions does Custom movement speed, Skip animations, Fast forward combats work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Divinity: Original Sin 2 - Definitive Edition.

Last checked 15 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 41 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.