mod
NP_Let there be light
by Ninja_Prime
This is another simple test map. The building on the right has a light source that does not get disabled when the fuse-box is destroyed. I just wanted to know if this made any difference to the game play. My conclusion is that it does not. Please open this in the Editor to see how I have done thi...
- Latest version
- no release indexed
- Downloads
- 854
- Filed under
- Missions
- Updated
- 5 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install NP_Let there be light?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Door Kickers 2: Task Force North all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download NP_Let there be light safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Door Kickers 2: Task Force North versions does NP_Let there be light work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Door Kickers 2: Task Force North.