mod
NP_One too far
by Ninja_Prime
Gather Intel on an enemy storage compound, try not to raise the alarm otherwise reinforcements will appear. The Idea of this mission is to go in and eliminate hostiles without raising the alarm, as there is a trigger that will fire and reinforcements will appear. Added gas canisters to make thing...
- Latest version
- no release indexed
- Downloads
- 1.4k
- Rating
- 1
- Filed under
- 5-8 Troops, Clear Hostiles
- Updated
- 18 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install NP_One too far?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Door Kickers 2: Task Force North all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download NP_One too far safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Door Kickers 2: Task Force North versions does NP_One too far work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Door Kickers 2: Task Force North.