- Racing
Game
Driver: San Francisco
Versions, mod loaders and mod compatibility for Driver: San Francisco.
About Driver: San Francisco
- Released
- September 2011
- Developer
- Ubisoft Reflections
- Publisher
- Ubisoft Entertainment
- Platforms
- PlayStation 3 · Wii · PC (Microsoft Windows) · Mac · Xbox 360
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 16
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Post Process Re-Enabled8.2k downloads
- Character Skin and Cloth Fix4.9k downloads
- NextGen Reshade (RTGI Option)3.2k downloads
- Shiny Roads2.9k downloads
- PS3 Buttons1.8k downloads
- Logitech G29 Fix1.8k downloads
- Tanner's Original Yellow Dodge Challenger1.7k downloads
- No-Intro (Skip Startup - Splash Videos)1.6k downloads
- 100 Percent Completion Save1.2k downloads
- Real-Time Shift Mod907 downloads
- Logitech G920 Fix899 downloads
- Driver Menu Updated with a Realism Physics for cars.811 downloads
- Demolition Derby520 downloads
- Classic Cinema Preset465 downloads
- CCGlow ReShade (by BND_FX)388 downloads
- High School Fleet Intro in Start Menu356 downloads
More racing games see all
Why Driver: San Francisco mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Driver: San Francisco mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






