mod
Ruined House, Bloodriver, Vecna Temple
My campaign evolves around Vecna's hand and eye. This small temple is seperated from the ruined basement by a sunken graveyard and blood river. I have a hourglass timed trap that deactivates the antigravity field over the blood river in order to cross from temple to house. If the gravity field is...
- Latest version
- no release indexed
- Downloads
- 180
- Rating
- 1
- Updated
- 4 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Ruined House, Bloodriver, Vecna Temple?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Dungeon Alchemist all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Ruined House, Bloodriver, Vecna Temple safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Dungeon Alchemist versions does Ruined House, Bloodriver, Vecna Temple work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Dungeon Alchemist.