mod
Temple Hill Ruins
by Heronimo
A versatile random encounter map. Tiles: 50x40 --- From April, 5th 2022. (limited assets in early early access) --- The map is freely available as various export formats at my ko-fi: Export-Formats: Hires Jpegs, FoundryVTT, roll20, UniversalVTT (Above, Harpy, etc.), Fantasy Ground Unity
- Latest version
- no release indexed
- Downloads
- 1.8k
- Rating
- 16
- Filed under
- Map
- Updated
- 4 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Temple Hill Ruins?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Dungeon Alchemist all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Temple Hill Ruins safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Dungeon Alchemist versions does Temple Hill Ruins work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Dungeon Alchemist.