
- Adventure
- RPG
- Strategy
- Free To Play
Game
Dungeons & Kingdoms: Prologue
Build your kingdom, grow your population, adventure into the wilds as a party of heroes, explore dungeons, trade, survive and prosper.
A medieval fantasy kingdom builder, management sim and dungeon delver RPG hybrid. Gather resources, hunt wild animals and build infrastructure. Then dive into the dungeons to face the monsters within. Reap the rewards, unlock new resources and advance your tech.
About Dungeons & Kingdoms: Prologue
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsNew Demo is LIVE on Steam Next FestHey all!Check out the new Demo for the Steam Next Fest on the main game page!
- Community AnnouncementsDemo Live in City Builder & Colony Sim FestHead on over to the main game page to check out the free demo! Main Game Demo Page {STEAM_CLAN_IMAGE}/40550357/e3dc866b780bd5f40592a8aced60812cfc97620c.png
- Community AnnouncementsDUNGEONS AND KINGDOMS IS MOVING TO A NEW STEAM PAGE!KINFOLK, As you know, we've built up this kingdom for what seems like ages. You've been with us every step of the way, and for your loyalty we are eternally grateful. We come to you to ask for your loyalty once more. We ask that you follow us to our new kingdom -- our NEW Dungeons and Kingdoms Steam page -- so that we may flourish and prosper on new lands together. This page won't phase away in...
- Community AnnouncementsFirst Look at Combat (Short video)A (very) short video, first look at combat/executions.
- Community AnnouncementsDev Update - build 0.279 Organized Inventory and StorageNEW FEATURES New bundled/stacks and organized storage - Bundles for branches and reeds. These can be placed anywhere and can also be carried. - Stacks for logs New left arm carry bundle - this allows villagers to carry multiple loose items under their left arm on the side (eg. tools, branches), or against their stomach (eg. pile of stones, mushrooms) increasing their default carry capacity Cont...
- Community AnnouncementsDev Update - build 0.270 New Larger Map, Water System, and MoreThis build is out on the new beta branch. New larger map and water System (connected rivers, lakes, and ocean) Increase the number of harvestable resources on the new larger map Fix Creative Mode play button not working Turned off small stone, mushroom, and branch resources for creative mode since there is no use for them Fix some camera movement when mounted Add new build pieces to builder lev...
- Mods indexed
- 2
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 39 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
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Why Dungeons & Kingdoms: Prologue mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Dungeons & Kingdoms: Prologue mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






