Menu

mod

BIOSHOCK - Columbia test

by Not Luigi Mangione

Here's just a very very LOOSE test of my future map, Bioshock Infinite's Columbia. This is just testing the enviroment and the fulidity of multiple stories with total freedom. I'd love to get some help on Columbia, as I plan to make Monteriggioni from Assassin's Creed II as well.

Latest version
no release indexed
Downloads
4.5k
Rating
46
Updated
11 y ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install BIOSHOCK - Columbia test?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Dying Light all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download BIOSHOCK - Columbia test safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Dying Light versions does BIOSHOCK - Columbia test work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Dying Light.

Last checked 18 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 33 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.