mod
Overpowered Knights
Have you ever wondered what the game would be like if The Knights were just completely overpowered for no reason? Yeah me neither but I made this mod anyway. Should be compatible with all versions of the game. Changes: Knights starting ideas changed to National Unrest -20 Trade Efficiency +1000%...
- Latest version
- no release indexed
- Downloads
- 1.7k
- Rating
- 30
- Filed under
- Gameplay, National Ideas
- Updated
- 9 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Overpowered Knights?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Europa Universalis IV all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Overpowered Knights safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Europa Universalis IV versions does Overpowered Knights work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Europa Universalis IV.