mod
Sarhal Monuments - Anbennar submod
After creating a mod for Lizardmen monuments, I decided to take it further and expand the submod by adding monuments across all of Sarhal. Ever wanted to make a 400% profit from selling slaves in Rahen? Or trade your own people to warlocks? Or perhaps harness magic to irrigate the desert? Now you...
- Latest version
- no release indexed
- Downloads
- 14.2k
- Rating
- 314
- Filed under
- Gameplay, Fixes
- Updated
- 2 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Sarhal Monuments - Anbennar submod?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Europa Universalis IV all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Sarhal Monuments - Anbennar submod safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Europa Universalis IV versions does Sarhal Monuments - Anbennar submod work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Europa Universalis IV.