
- Casual
- Indie
- Audio Production
Game
EXA: The Infinite Instrument
Step into EXA, an immersive musical studio where you can compose, record, and perform music using expressive instruments of your own design. Jam with EXA’s huge sound library or your own, create virtual bands, invent 'impossible' playing styles, export to WAV/MIDI, and so much more.
Step into EXA, an immersive musical studio where you can compose, record, and perform music using expressive instruments of your own design. Jam with EXA’s huge sound library or your own, create virtual bands, invent 'impossible' playing styles, export to WAV/MIDI, and so much more.
About EXA: The Infinite Instrument
- Released
- January 2020
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community Announcementsv1.4.0: Multiplayer, In-App CamerasYou can now play EXA with other players! Step into a shared layout where you can see other players, talk with them, build instruments together, share loops, compose songs, watch performances, and more. Each multiplayer “room” keeps everything synchronized (the layout, items, playback states, metronome, and live ringer events) for everyone that joins, allowing you to create and collaborate with...
- Community Announcementsv1.3.4: Shared Items via Steam WorkshopA huge step for the growing EXA community: you can now share your layouts and bundles with everyone else who plays EXA! These new features are built using the Steam Workshop, allowing you to publish, update, search, subscribe, download, and vote on these shared items – all without leaving VR. The ability to share layouts and bundles with other players creates many new possibilities for collabor...
- Community Announcementsv1.3.3: Command Center, Item Bundles, Drag-And-DropThe new EXA Command Center has arrived, and you can summon it to your current position with the touch of a button. The Command Center interface consolidates previous menus, improves workflows, introduces a new drag-and-drop creation feature, and is able to summon other interfaces (like the loop recorder). Have you ever designed an EXA instrument, only to wish you could reuse it elsewhere? Now y...
- Community Announcementsv1.3.2: Audio Samples, MIDI Output, Monophonic ModeOne of EXA’s most requested features is finally here – support for audio samples! In addition to the existing Soundfont support, you can now attach WAV, AIFF, and OGG audio files to the ringers in your layout. EXA ships with a huge collection of over 1,000 audio samples, and you can easily import your own. MIDI output is another highly-requested feature introduced in this version of EXA. You ca...
- Community Announcementsv1.3.1: Sequencer Interface, MixCast MR Support, Linking ToolThe new “sequencer” interface is finally here! Sequencers can control the playback of loops, sections, and even other sequencers – allowing you to build up complex, full-length musical tracks within VR. The sequencer interface is more compact and powerful than the section interface, including the ability to start/stop a loop multiple times in the same row, to randomly select loops for playback,...
- Community Announcementsv1.3.1: Sequencer Interface, MixCast MR Support, Linking ToolThe new “sequencer” interface is finally here! Sequencers can control the playback of loops, sections, and even other sequencers – allowing you to build up complex, full-length musical tracks within VR. The sequencer interface is more compact and powerful than the section interface, including the ability to start/stop a loop multiple times in the same row, to randomly select loops for playback,...
- Mods indexed
- 85
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 208 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- FFX Brave-Advancement (Monster Arena) CoverJust hit the play button of the longest sequence at the bottom and enjoy :D548 downloads
- EXA-Show-TheMyriad543 downloads
- ChordStacksWithBass508 downloads
- 60-keys-piano479 downloads
- BOOMBOXROOM-beat410 downloads
- DrumLoops-8Beats374 downloads
- EXA-Show-Pentaphonic359 downloads
- Shaker300 downloads
- BluesyChordStack253 downloads
- FFX_Besaid-Island_Cover252 downloads
- PentaHarp251 downloads
- DualQuad-SynthPADS215 downloads
- DrumSet200 downloads
- NewBlankRoom193 downloads
- PentaScales171 downloads
- Bass FretBoard - Standard TuningHere is a bass fretboard i made, i hope it works for you - zerk159 downloads
- EXA-Show-StringsAndPiano158 downloads
- Standard-Tuning-Guitar157 downloads
- thegeekswereright2E156 downloads
- Soundwall-Drums152 downloads
- OctaveLine151 downloads
- CirclePiano138 downloads
- ChromaticStack01137 downloads
- circle-of-samplesQuick way to preview a bunch of samples.137 downloads
Browse all 85 EXA: The Infinite Instrument mods Sortable by downloads, rating and date.
More audio production games see all
Why EXA: The Infinite Instrument mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host EXA: The Infinite Instrument mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.


