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Extremely Realistic Siege Warfare Simulator
Extremely Realistic Siege Warfare Simulator is a physics-based tactics RPG game which you leading your own force in fantasy medieval world. Build your army and siege equipments. Experience epic siege battles. Lead your people revolting the tyrant!
Extremely Realistic Siege Warfare Simulator is a physics-based tactical strategy game where you must lead a military force in a fantasy medieval world. Build an army. Construct siege equipment. Experience epic battles. Lead your people to victory!!
About Extremely Realistic Siege Warfare Simulator
- Released
- September 2022
- Developer
- Screambox Studio
- Publisher
- Yooreka Studio
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsRegular Updates 20250429Hello, Map Pack and Sandbox Editor are now available. Players who previously pre-paid will receive this DLC as a complimentary gift. Thank you for being so supportive! Version 0.92.022 Major Updates: 1. Fixed an issue where USD payments displayed incorrect amounts. 2. Significant update to the troop recruitment system: the food mechanism. In addition to military expenses, recruiting and upgradi...
- Community Announcements【Important Notice】Content Change CompensationHello, Today, Extremely Realistic Siege Warfare Simulator has officially transitioned to free download. To compensate for the price difference and show our gratitude, we are offering the following gifts to all players who previously purchased the game: 68 Jade Gems (direct purchase price: $10.99); 680 Green Gems (requires approximately 100 Jade Gems for direct exchange); Bonus DLC: Sandbox Edit...
- Community AnnouncementsImportant Announcement: Transition of the Game to Free Download.Hello, It has been more than a year since we last updated the Default branch of the game. Some players have asked in the community and forums whether the development team has abandoned this project. The answer is "No, we haven't." We have been continuously developing and testing new systems. However, since the new content involves a lot of networking and cross-platform functionality, we've had...
- Community AnnouncementsMay 25 Update1. Added 2 new maps: At Swords’ Points, and Flying Arrows. Neutral siege equipment is added, too. 2. Added a new map created by players, War Box. The map’s default save file can be found in workshop. 3. Added collision for arrows. 4. Fixed reinforcement errors in In The Desert 5. Fixed errors about the troops that perish on the higher floor when the substructure is destroyed.
- Community AnnouncementsMay 11 Update1. Added 3 maps for infantry battles, Pinch Pennies, Rock Up, Ace Strategist. In the 3 maps, the store does not provide ballista and catapult. 2. Adjusted the strength of reinforcements in 2v5 maps. 3. Removed cavalry from Path of Arrows’ store. 4. Fixed some UI interactions.
- Community AnnouncementsNew Maps and Some Optimizations! APR 25 UpdateHello Commanders! We are releasing some content updates and optimizations. Check it out now! Updated troop indicator’s animation effect. Added a new PvP map: Spread Fire Added a new wagon battle map: Floating Front Adjusted frequency and strength of the reinforcement in 2v5 maps. Sandbox: Added Healing Potion in Item Shop Sandbox: NPC recruiter belongs to an independent faction Sandbox: Fixed a...
- Mods indexed
- 75
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 212 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- 黎明前夜"将军,这已经是我们围困科加斯的第三个星期了,但帝国军残余仍然拒不投降" "哼,苟延残喘罢了,一群残兵败将能坚持到什么时候" "根据潜入城里的侦察兵送来的情报,上次被我们打溃的帝国第二集团军元帅芬斯顿还活着并且就在城内"。 "什么?清扫战场的部队干什么吃的?!这都让他逃了!" "额,情报上面还说,芬斯顿整合了一批部队意图反攻,其中有之前被打散的帝国第十三军、第七重装步兵营和第九精确射手营,目前……正在朝我们这边过来!" "■■的,该死的芬斯顿,这是■到临头了还想拉几个垫背的,既然他觉得咱是软骨头好啃,好啊,那就给他点颜色看看!所有人,准备战斗!" [注意事项] 后期敌人较多,配置太差者慎...828 downloads
- SWS_ZJ__坚守谷地SWS创意工坊地图征集参赛作品 坚守谷底已更新! 难度适中适合新手玩家体验! 单双人均可游玩 单人PVE模式 双人模式则去掉烽火旁的援军 任务目标:孤立无援的保卫烽火台存活15分钟 起始资金1000 游戏时间15分钟左右649 downloads
- 围困关卡介绍 起义军成功攻下帝国首都旁的重要祭祀台,震怒的帝国当即派出大批军队,誓要将此地夺回! 你将指挥起义军,坚守阵地,抵挡帝国军一波又一波的疯狂进攻,守住这座关键的祭祀台!266 downloads
- 《叛乱》第一章 直取沙漠沙漠中有一座孤城,君主残忍至极,至此引得民心沸腾,你作为起义军的领袖,与一群梁山好汉结为战友。这一天,是你们的筹备多年的首战,你们将智取沙漠之都,加油,打败这个国家无法管控的边塞,拯救看不到黎明的百姓,将这里成为你的基业,进攻中原,一统天下!253 downloads
- 小型挑战 攻顶《攻顶》地图已更新! 一张PVE挑战地图,对局时间12分钟以内 利用地形防守 提示:木门血量已修改为十五万 这张地图在沙盒模式多人联机功能完善后将改为多人合作,目前单人可游玩 现已支持兵种转职并调整了难度210 downloads
- 发起总攻194 downloads
- SWS-ZJ-攻城掠地pvpve{4v4步兵图},红蓝双方玩家,绿色为中立建筑和兵种(数值做了),1分钟后城内两侧均有中立援军支援(数值还是做了)商店禁投石,禁骑兵。 注:部分障碍物摆放位置是有讲究的,几乎杜绝了偷家行为,增加了容错率。 地图bug:胜负机制插旗子的料堆不生效,城内占点2个点会同时占领进度条,兵线刷新有路径但不动183 downloads
- II章 第四关 督隶府迷宫斥候来报,我们遭遇了一个被督隶府管辖的小城镇,这里貌似是个战略要地,在补给到达后,我们就可以立即发起攻击! 目标:攻破大门 (本关有一点卡,而且难度不低,建议稳扎稳打,步步为营,直接箱通关必会全军覆没)130 downloads
- 无限火力!!!逆天,后方传来无限兵力???118 downloads
- I章 第三关 土匪窝土匪太过猖獗了!不仅对我们的推进造成影响,还让根据地百姓苦不堪言,让我们为民除害吧! 目标:击杀所有敌人 (本关卡较卡,导致游戏体验感较差,选择游玩)116 downloads
- I章 第四关 夺命烽火我们的友军在西北地区的首府起义了,不过他们即将失守,尽快增援,否则我们会错失一个重创敌人的良机! 目标:打破城门 (弓箭手的攻城车可以偷鸡,想获得高游戏体验可以从哨卡进入)107 downloads
- I章 第二关 地方军起义成功了!我们粉碎了帝国军的围剿,可是荒漠方向的地方军貌似不欢迎我们在那里建造城堡...... 目标:抵挡10波敌人 (实在打不过可以堵住帐篷方向的城墙战斗)107 downloads
- I章 第一关 序章我们在西北偏远地区招募了众多义士,进行第三次的大规模起义,这次行动让帝国察觉到了危险,他们与土匪组织拉帮结派对我们围剿,让我们粉碎封锁! 目标:击杀所有敌人99 downloads
- II章 第一关 林中哨卡我们的军团规模升级了,但相照应的,是敌人的精英,在向东南方向的这条路,我们必须经过,这里的弓手很难对付,还有源源不断的敌人出动,但为了我们的家业,必须死战不退。 目标:杀死所有敌人 (作者亲测,拖到后期敌人兵多,难度较高,熟练玩家可以尝试,开局无金钱,必须抢两个车的刷新点或强攻哨卡,建议抢完车后先除掉弓箭手)97 downloads
- II章 第三关 土匪窝2又是无穷无尽的悍匪,不过这次的土匪撞上了由陈将军领导的精英骑兵军团,我想不会有多大危险。 目标:坚守20波敌人攻击,保证帐篷不被摧毁 (后期敌人最高可达214人,请选择游玩,这关相对比较简单,需要额外注意的是几个扔手榴弹和燃烧瓶的投弹手,不过仍然威胁不大,因为最多只有3个)97 downloads
- II章 第二关 补给经过战斗,我们的部队只剩将军卫队,好在为友军开辟出了一条通道,这条路是敌人补给部队的必经之路,抢走他们的补给以拖延敌人并让我们的将士休养生息。 目标:杀死所有敌人 (走的慢的两种敌人是运输员,普通运输员:击杀获得25经验和金钱,2000血量,30攻击。重装运输员:击杀获得100金钱和经验,8000血量,15攻击,速度较慢)93 downloads
- 围城友军已经围城3周了,但久攻不下。你率军前来支援,但敌方友邦的援军尾随而至。 1-4人合作硬核攻城,无商店初始4帐篷,友军每隔5分钟会组织一次进攻,而敌军每隔2分钟会在侧翼发起一次突袭,并随着时间增加袭击强度会愈加强烈。 初始资金:单人1400,双人1100,3人以上800 胜利条件:摧毁守军主楼大门 失败条件:我方全灭 (守城部队不会提供资金,只有少量经验,敌方援军提供少量资金及大量经验,每隔一分钟会收到后勤部队提供的100资金)73 downloads
- III章 第一关 孤城我们犯了个致命的错误... 前几天,斥候带来了一封在帝国军运输队秘密运输的机密文件,似乎是往东北方向走的,我们的情报网还没有成立,所以不知道那边有什么。 此机密文件我们无权查看,只能交给上级,因为这封文件的保密性极其重要。 第二天,法撒卢斯(督隶府管辖城市)城外阵地就遭受到了猛烈攻击,九渊将军及各队士兵前往支援,阵地已破损不堪,战地上幸存的将士告诉我们,敌人军旗上刻着双龙,边框也有独特的金钱豹标志,这正是帝国军第一兵团的军旗。 (以下内容为兵团背景故事) 帝国第一兵团,自帝国成立以来,经过超20000场大小69 downloads
- cghhdfjhf64 downloads
- III章 终结篇 灰白冻土“将军,我们的城墙已经建造完毕。” “干的很好,等我们的援军到达,就可以立刻前进。这里处于北极中环,环境严寒,注意保暖。” “等等..将军,那一堆紫色的东西是什么?” “望远镜给你,自己看。” “那是......人......” 部队编辑里有彩蛋!!XD61 downloads
- III章 第三关 咽喉即便帝国被灭,可周边的附属国却忠诚地接纳帝国逃兵和党员,而这里便是他们的必经之路。 这个附属国已经被我们的其他主力军队消灭,而附属国与最后的帝国政党将在这里与我们决一死战,他们在被逼近这里时早已必死无疑,同样的,这里也是他们的葬身之地! 但我们得到消息,周边的盾牌之国早已经派出人马将他们带走,我们不知道他们还有什么价值,但那都是后话了! 难度:极难 目标:损坏烽火台(远处的那一个) 中间的烽火台能用两支队伍携带的冲车摧毁,摧毁之后将有大批精英骑兵赶来!61 downloads
- SWS_ZJ__坚不可摧多人合作地图,支持1—4人(这个是标准的单人通关图) 版本:v1.3 难度:高 保护烽火台,撑到友军的支援 降低难度 (增加援兵系统,需要尽量保护游戏中的木箱,木箱被摧毁则视为占领此区域,敌人会增加援兵)60 downloads
- III章 第二关 荆棘之塔自反抗军大败帝国主力与督隶府后,营中士气大增,一举拿下帝国首都,而通过密信,我们找到了落败的帝国军“老鼠”的藏身处,残党集结在距离帝都200公里左右的一处半平原半森林的地方。 帝国军集结在一起,准备用最后的余力防守,他们为了要消灭你和你的军队,底牌尽出,不论是耗费无数资源打造的精准射手,还是坚固铠甲与利剑集一身的骑兵也罢,总的来说,也不过是强弩之末了。 由于重兵把手,你的先头部队不敢贸然突进,正在等待后续增援部队前来,但由于必须需要攻城武器,他们的行动速度非常慢,但你的部队没有时间了,与其让敌方后续的增援前进造成己方极大的伤亡,不如让先头部队开始攻坚战。 基地中心建立了一座高塔,而外围错...59 downloads
- 破釜沉舟4人合作攻城,无商店和帐篷 游戏时间:20分钟内 摧毁敌方烽火台获得胜利 初始资金2000,每隔6分钟,友军和敌军都会增加一波援军,并且玩家获得2000资金。 消灭敌军无金币收益,只有经验。 友军一共会发起6波进攻,20分钟后若未破坏敌方烽火台,敌方将获得强力援军51 downloads
Browse all 75 Extremely Realistic Siege Warfare Simulator mods Sortable by downloads, rating and date.
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Why Extremely Realistic Siege Warfare Simulator mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Extremely Realistic Siege Warfare Simulator mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






