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Game
Factorio
A factory-building game with an official mod portal and 22,000 mods.
Factorio is a game about building and creating automated factories to produce items of increasing complexity, within an infinite 2D world. Use your imagination to design your factory, combine simple elements into ingenious structures, and finally protect it from the creatures who don't really like you.
About Factorio
- Released
- August 2020
- Developer
- Wube Software
- Engine
- Proprietary Engine
- Platforms
- Linux · Nintendo Switch 2 · PC (Microsoft Windows) · Mac · Nintendo Switch
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods17.7kA mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- Frameworks3.7kA framework is modding infrastructure rather than content: an API, injector or utility that other mods run on top of, or that helps you install, patch or manage them.
- modpacks1.2kA modpack is a curated set of mods, configuration and sometimes a world, shipped as one download and pinned to a single game version.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsFriday Facts #445 - The Biters Bite BackHello, We have another dose of human generated facts for you.I was planning to write about these biter and enemy behavior changes before the 2.1 release, but an unfortunately timed neck injury led to it being postponed. The silver lining here is that now I can write about all the player reactions and funny bugs we've found along the way.Read the full post on our website.
- Community AnnouncementsFriday Facts #444 - 2.1 Experimental releaseHello,we hope your week has been pleasant.Read the full post on our website.
- Community AnnouncementsVersion 2.0.77 released as stableBugfixes Fixed a clipping issue on cargo pods attached to rockets more Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. more Fixed that rocket silos could deadlock due to mod changes. more Fixed a crash when specific entities are killed without a source. more Fixed that time passed wait condition wasn't reset when manually pressing go-to button to the shatte...
- Community AnnouncementsFriday Facts #443 - More Planet DeliveriesHello,Good news todayRead the full post on our website.
- Community AnnouncementsFriday Facts #442 - Flip, Flow, and Fresh PaintHello, It's Friday againRead the full post on our website.
- Community AnnouncementsFriday Facts #441 - Space logistics improvementsHello,Nice to see you all again so soon.Read the full post on our website.
- Mods indexed
- 22.6k
- Versions
- 69
- Newest tracked
- 4.0
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Factorio LibraryA set of high-quality, commonly-used utilities for creating Factorio mods.1.1M downloads
- Alien BiomesA collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. When used with Space Age, only Nauvis will be affected.700.4k downloads
- InformatronThe helpful information directory and guide to the galaxy. Allows mods to put help and documentation pages in game. Default hotkey is I.684.3k downloads
- JetpackLets you build jetpack equipment that lets you rocket at high speeds to fly over buildings and water.661.4k downloads
- AAI Containers & WarehousesA set of containers in the Factorio style with multiple options for inventory sizes. Chest 1x1, Strongbox 2x2, Storehouse 4x4, and Warehouse 6x6. Logistic and non-logistic variants of all. Container colour uses masks so other mods can modify the tint (for colour blindness etc).608.8k downloads
- AAI IndustryThe industry part of Advanced Autonomous Industries. Adds burner machines, some new intermediate ingredients, powered offshore pumps, and more. Alters tech and recipes. Other AAI mods are not required.583.4k downloads
- AAI Signal TransmissionAllows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.580.4k downloads
- Shield ProjectorProjects an energy shield in an arc, a wall that only needs energy to sustain it. Designed for Space Exploration & AAI Industry. Space Age compatibility is not fully working yet! (See changelog)579.3k downloads
- Robot AttritionVery occasionally if you have heavy logistic bot congestion a logistic bot will crash. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. The goal is not to stop the use of bots, but to provide a small incentive to use belts in some situations late-game.542.5k downloads
- Space Exploration Graphics Part 1Space Exploration graphics part 1.539.5k downloads
- Helmod: Assistant for planning your factoryAssistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.536.6k downloads
- Space Exploration Graphics Part 4Space Exploration graphics part 4.529.2k downloads
- Space ExplorationBuild Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv525.0k downloads
- Space Exploration Postprocess (Required)[REQUIRED] Required for Space Exploration. Contains some important code that must run after other mods and a few bare-bones compatibility patches.518.4k downloads
- Even DistributionModifies CTRL + Click Drag to evenly distribute the items over multiple buildings. Also adds Inventory Cleanup hotkey (SHIFT+C) which evenly distributes unneeded items from inventory into nearby machines.517.6k downloads
- Space Exploration Graphics Part 5Space Exploration graphics part 5.515.6k downloads
- Space Exploration Graphics Part 3Space Exploration graphics part 3.515.5k downloads
- Space Exploration Graphics Part 2Space Exploration graphics part 2.515.4k downloads
- Bullet TrailsAdds bullet trails to machine gun type bullets. Works with gun turrets, guns, vehicle-mounted guns, and anything else that uses that type of ammo.502.0k downloads
- Squeak ThroughAllows you to walk between what used to be obstacles such as directly adjacent solar panels, pipes, steam engines, mining drills, and chests. No more frustration when walking about your base!479.5k downloads
- Space Exploration Menu SimulationsA variety of menu simulations for Space Exploration.473.0k downloads
- Bob's Functions Library modAdds a series of useful functions used by Bob's Mods. These can easilly be used by other mods too.454.8k downloads
- Simulation HelperHelper scripts for making simulations426.7k downloads
- Rate CalculatorCalculate maximum production and consumption rates for the selected machines.426.6k downloads
Browse all 17.7k Factorio mods Sortable by downloads, rating and date.
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Why Factorio mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Factorio mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






