mod
(asca) ForceSwing (infinite)
You have to move the core within the truce 3 grid sizes (or more) or your core will explode. If no truce is set, the first deadline is 3 min after start. After the first check, a new deadline is set in 10 min again and you have to swing again. If you survive 10 min later the next check and again...
- Latest version
- no release indexed
- Downloads
- 370
- Updated
- 5 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install (asca) ForceSwing (infinite)?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Forts all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download (asca) ForceSwing (infinite) safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Forts versions does (asca) ForceSwing (infinite) work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Forts.