mod
BME Weaponry/Entities Sounds
It sure is fun when you have to split sounds from the main addon when the sound doesnt want to populate the rest of the unoccupied 825mb of space when updating. In a nutshell, this is now required to hear guns and any machines from the BME series. Utility Entities here: Machinery Entities here: T...
- Latest version
- no release indexed
- Downloads
- 177.1k
- Rating
- 3.6k
- Updated
- 2 y ago
- Available on
- Steam Workshop
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Frequently asked
How do I install BME Weaponry/Entities Sounds?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Garry's Mod all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download BME Weaponry/Entities Sounds safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Garry's Mod versions does BME Weaponry/Entities Sounds work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Garry's Mod.