- Shooter
- Racing
- Simulator
- Adventure
Game
Grand Theft Auto III
Featuring a fully 3-D living city, a combination of narrative driven and non-linear gameplay and a completely open environment, Grand Theft Auto III represents a huge leap forward in interactive entertainment. For the first time, players are put at the heart of their very own gangster movie, and let loose in a fully-realised 3 dimensional city, in which anything can happen and probably will. With a cast of hundreds, 50 plus vehicles, ranging from sports cars to ice cream trucks and from boats to buses, 3 hours of music, including opera, reggae, house, drum and bass, pop and disco, a huge arra
About Grand Theft Auto III
- Released
- October 2001
- Developers
- DMA Design, TransGaming Inc.
- Publishers
- Take-Two Interactive, Rockstar Games, Capcom, ak tronic, 1C-SoftClub
- Engine
- RenderWare
- Series
- Grand Theft Auto
- Platforms
- Xbox · PlayStation 4 · Android · PC (Microsoft Windows) · iOS · Mac · PlayStation 2
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- resource packs86A resource pack replaces the textures, sounds, models and language files the game ships with. It changes nothing about the rules, so it is safe on a vanilla server.
- Mods59A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- Frameworks2A framework is modding infrastructure rather than content: an API, injector or utility that other mods run on top of, or that helps you install, patch or manage them.
From the developers
Official announcements, newest first. Posted on Steam.
- Mods indexed
- 147
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Grand Theft Auto III FIXER PACK (STEAM)9.0k downloads
- GTA 3 HD PACK4.1k downloads
- GTA III - Xbox Version HD2.8k downloads
- Quick Save For GTA 3 (ASI Mod)2.3k downloads
- GTA Vice City HD PACK1.3k downloads
- A Proper Port - III1.3k downloads
- Grand Theft Auto III 1.0 (for Steam)1.2k downloads
- GTA 3 Audio Restoration1.2k downloads
- Variable Health Regen1.2k downloads
- Grand Theft Auto 3 - The Ultimate Asset Fix1.0k downloads
- GTA 3 (re3) Starter Save and 100 Percent Save Files928 downloads
- GTA Tightened Thrice887 downloads
- Cleo GTA III704 downloads
- Improved Dodo handling638 downloads
- GTA Liberty City Stories (reLCS) 97 Percent Save Files538 downloads
- GTA III Autosave515 downloads
- Radar Map Zoom for GTA 3 (ASI Mod)492 downloads
- Simply Stronger Cars x2 and x4489 downloads
- Characters Textures Upscaled469 downloads
- Quick Save For re3 (CLEO Redux Mod)422 downloads
- GFP III351 downloads
- Vehicle Overhaul340 downloads
- Grand Theft Auto III Turkish Language Mod328 downloads
- Original PS2 Intro Movies for GTA III291 downloads
Browse all 59 Grand Theft Auto III mods Sortable by downloads, rating and date.
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Why Grand Theft Auto III mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Grand Theft Auto III mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






