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Saving Private Dustin Echoes

by Drksteel

Embark on a one-man suicide mission to rescue Private Dustin Echoes. This mod is a what-if scenario where There really was a Dustin Echoes that we went back to save after the events of halo 1. This mod takes some inspiration from Destiny 2's Zero Hour and Cod 4's Mile High Club to make it a fast...

Latest version
no release indexed
Downloads
3.9k
Rating
535
Filed under
campaign, Halo1
Updated
19 mo ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Saving Private Dustin Echoes?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Halo: The Master Chief Collection all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Saving Private Dustin Echoes safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Halo: The Master Chief Collection versions does Saving Private Dustin Echoes work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Halo: The Master Chief Collection.

Last checked 19 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 41 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.