Game
Heroes of Might and Magic: Olden Era
Versions, mod loaders and mod compatibility for Heroes of Might and Magic: Olden Era.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 16
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- CheatPanel - BepInEx 6 IL2CPP6.5k downloads
- BepInEX 6(Windows and linux version)2.9k downloads
- Level 300 Faction Laws Overhaul1.7k downloads
- Hero Creator and Editor1.5k downloads
- LAM - Legacy Audio Mod905 downloads
- BepInEx 6 (with version-independent deobfuscation)900 downloads
- Faction Laws Expanded870 downloads
- Improved Gameplay for any version (Mad Max)680 downloads
- UnifiedPortraitBridge559 downloads
- Enhanced Hero Subclasses552 downloads
- EvolvingHero428 downloads
- Mod Configuration Panel411 downloads
- Quality of Life Extensions - Highlight weekly objects358 downloads
- Skip Intro346 downloads
- Enhanced Overworld Map305 downloads
- Creature Banks Refresh Every New Month281 downloads
Why Heroes of Might and Magic: Olden Era mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Heroes of Might and Magic: Olden Era mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.