Game
Heroes of Might and Magic: Olden Era
Versions, mod loaders and mod compatibility for Heroes of Might and Magic: Olden Era.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 18
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- CheatPanel - BepInEx 6 IL2CPP6.8k downloads
- BepInEX 6(Windows and linux version)3.3k downloads
- Level 300 Faction Laws Overhaul1.9k downloads
- Hero Creator and Editor1.6k downloads
- BepInEx 6 (with version-independent deobfuscation)1.3k downloads
- LAM - Legacy Audio Mod953 downloads
- Faction Laws Expanded907 downloads
- Improved Gameplay for any version (Mad Max)699 downloads
- UnifiedPortraitBridge677 downloads
- Enhanced Hero Subclasses611 downloads
- EvolvingHero471 downloads
- Mod Configuration Panel436 downloads
- Quality of Life Extensions - Highlight weekly objects381 downloads
- Skip Intro377 downloads
- Enhanced Overworld Map347 downloads
- Creature Banks Refresh Every New Month302 downloads
- All-SexyFemale Portrait Overhaul262 downloads
- Five campaign heroes can be used in custom games260 downloads
Why Heroes of Might and Magic: Olden Era mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Heroes of Might and Magic: Olden Era mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.