
- Action
- Adventure
- Casual
- Indie
Game
HIGHBLAST
Highblast is a parkour fps game with some unique features like slow motion, low gravity, a jetpack and a grappling hook. Your goal is to destroy the evil enemy robots and escape the levels.
You have a spaceship ship full of robots, a drone and a planet to sabotage for the safety of the solar system. Highblast is a game about an agency protecting a solar system from a greedy civilisation.
About HIGHBLAST
- Released
- November 2021
- Engine
- Godot
- Platforms
- Linux · PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsNew Update Coming Soon!After months of remodelling and retexturing old Highblast assets, we are exited to say the new part of the game is almost ready. What will it include? The new update will feature the same base parts as the older version of Highblast but with improved graphics and playability. You will land your ship and deploy robots to take over an enemy base, taking over it's communications in the process. Wh...
- Community Announcements3.0a-2Slightly late announcement, this update is a few days old. Change notes: - Fixed missing colliders. - Added steam achievement infrastructure so we can add achievements back to the game.
- Community Announcements3.0a-1 Quality PatchPatch Overview Unfortunately, in order to meet the release deadline we set ourselves, we had to skip some clean up steps for the main update. Here they are now, hope the game's experience has improved. Main improvements: Fixed some collisions Rewrote the event triggers so that events are in order and timed better. There are now input tutorials. Improved the lighting with better global illuminat...
- Community AnnouncementsHighblast Version 3.0a is here!Complete overhaul (Again) Highblast is now running on the Godot game engine, it is a lighter engine so the game should run smoother. Highblast has been an arc of game development learning for us, nothing has been complete until now. If things are not super polished, don't worry. More updates will be coming out as soon as possible. We wanted to have the game out by the new year so enjoy! Things...
- Community AnnouncementsDevelopment Update 3Confirming the last post's speculation We know that Unity has taken a few things back and improved the situation. For people who need Unity, that's great. But we are not going back. This is now less about disliking Unity and more so because we've discovered how great the Godot engine is! It's just amazing, with more options for visual style combining it's 2d and 3d modes! Unfortunately learning...
- Community AnnouncementsHighblast development slow down...Unity Can No Longer be Trusted Dear community, share this with friends because this is important. Unity has announced that by the start of next year if a game has passed the installs and revenue threshold Unity will be paid 20 cents per install. Due to us not making any money off of HIGHBLAST we (may) not be affected by these changes but this still means Unity will send trackers with the game (...
- Mods indexed
- 3
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 13 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- Enemy Test MapTest.Map.Lol16 downloads
- tm_weapon_testtest your weapons (testmap_weapons_test)10 downloads
- Level Demo 24.6.2023Highblast level editor demo for players intersted in creating their own levels. This took a mere half hour or less to construct. Created by QadarCG for testing purposes. Enjoy!10 downloads
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Why HIGHBLAST mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host HIGHBLAST mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






