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Campaign Max Unit Cap

by StanT101

A simple mod for Homeworld2RM campaign enabling max unit caps, as well as limiting vaygr to default unit caps. I made this mod for two reasons: 1)I really wanted an experience closer to HW1 campaign, having ability to have fleet way largare than intended, because that seemed as big part of 1st ga...

Latest version
no release indexed
Downloads
7.8k
Rating
314
Filed under
homeworld, Ship
Updated
6 y ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Campaign Max Unit Cap?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Homeworld Remastered Collection all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Campaign Max Unit Cap safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Homeworld Remastered Collection versions does Campaign Max Unit Cap work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Homeworld Remastered Collection.

Last checked 21 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 37 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.